Invulnerability: At the main menu
(with the D-Pad) press Up, Left, Down, Left, Right,
Black, Black and White and you will be invulnerable.
Defeating the fire armor - When fighting
the fire armor thing when you just got Glacius, to avoid
the shooting fire rocks when he opens up, stay directly
in the middle. You should be able to avoid almost all of
them.
Start with Flipendo until he opens his mouth, then use
Glacius until he sort of explodes (this does not mean
that he is defeated). One of his arms will come off. Use
Glacius to put out the fire, then use Flipendo to
destroy it. Repeat until he is defeated.
Defeating the metal armor - He will try to spin around
to attack you. You must dodge it, and when he stops, use
the spell that grabs things. You must grab each of his
four shields. When the shields hit the ground they will
turn into monsters. Once you kill all four, he gets
swords. He will stop spinning. Wait before you grab his
head with the spell, because he will hit his swords on
the ground. After he does this, grab his head and yank
it off to defeat him.
Defeating Dementors - Clear out the Dementors in the
middle then go up to the Dementors that are sucking the
soul out of Sirius and attack them. The health meter at
the bottom will go down. Keep attacking until you defeat
it. Do this quickly, as Sirius only has a bit of health.
Defeating the Goul - On the "Neville And The Goul"
level, after you have completed all of the tasks and
have opened the chamber, light Lumos Duo in its eyes.
Then, lead it into the chamber to lock it in.
Defeating Hinkypunks - You will first come in contact
with Hinkypunks on the same level with the Goul.
Hunkypunks are ghost-like creatures with one foot and a
lantern. To defeat them, have Ron shine Lumos Duo in
their faces. When they become solid and zombie-like,
finish them off with Flipendo.
Getting Fairy Wings - Have Hermione repair the dragon
statue with Reparo. Then, shoot Draconifors at it to
light the bush in which the fairies are hiding in. The
fairies will get mad and attack you. Then, have Hermione
shoot them with Flipendo then use Glacius on them while
they are on the ground.
Character special abilities - Each character (Harry,
Ron, and Hermione) has a special ability. Use Ron to
find hidden passages. Use harry to jump long gaps. Use
Hermione to crawl under small spaces. This is useful
when getting spellbooks or escaping Trolls and Prefects.
Getting Doxey eggs for Potions class - Have plenty of
Antidote because Doxeys are poisonous. Use Flapindo to
get rid of the Doxeys, then have Harry use the spell
that grabs things, Carpe Retractum, to pull the eggs
towards you. Hold the Analog-stick Toward you to pull
them.
Unlocking the locked door and chest - In order to unlock
the locked door on the Sixth Floor and the locked chest
in the Muggle Studies area, you have to find and return
all of the lost objects from the notice board in the
Gryffindor common room, until you find the key. It is
located behind the statue on the First Floor. You can
now open the door and chest using the lost key.
Easy beans - You can get lots of beans and Wiggenweild
Potions in Fred and Georges bathroom. Play as Ron and go
to the back room. Go up to the robes and press X for
both sides. Beans and sometimes Wiggenweild Potions will
appear. Go through the secret wall, then go back to Fred
and Georges. Go to the robes and do the same thing. Keep
going back and forth and you will have plenty of beans.
Hidden Collectors Cards - Using Hermione, go to every
fireplace around the school, including the Gryffindor
common room fireplace, and use the Glacius spell on
them. By doing this, a Famous Witches or Wizards card
will appear. Also using Hermione, purchase the
Snufflifores Spellbook at Fred and Georges shop for 50
Beans. Using this spell, you can turn flying books into
mice, which will run away into a mouse hole located
within that room. When the mouse enters the hole, either
a rare card or Bertie Bott's Beans will appear.
Stink Pellet Challenge - Go to Fred and Georges shop,
located on the Sixth Floor. As Ron, purchase some Stink
Pellets. After doing so, Fred and George will offer you
a challenge, in which you must go around the school and
throw Stink Pellets in the twenty mounted decorations,
which resemble two snakes holding up a pot, tipping them
over. After doing this, return to the shop and you will
be given four Witches and Wizards Cards.
Buckbeak color change - After you approach the end of
the game, where Dumbledore will tell you to finish
unfinished business and then attend the House Cup
Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters - If anybody is falling behind,
press L1 to call them.
Harry's Dad's voice - When you get attacked by a
Dementor and it is stealing your soul, listen closely.
You will hear a male voice yell "Lily! Its him run!" or
"Lily! Take Harry outta here!", which we can assume its
his dad telling his mom to get Harry to safety the night
Voldemort came and murdered them.
Gryriffindor ties and clothing differences - When you
talk to other students, look at their ties. Everyone has
a Gryriffindor tie, with the exception of Malfoy, Crabbe,
and Goyle (whom have different ones). Also, there are
only two people with their shirts out, which are Ron and
Seamus, and with either Crabbe or Goyle, only one has a
school jumper on.
Sent in by Marlon K16
Defeating the fire armor: When fighting
the fire armor thing when you just got Glacius, to avoid
the shooting fire rocks when he opens up, stay directly
in the middle. You should be able to avoid almost all of
them.
Start with Flipendo until he opens his mouth, then use
Glacius until he sort of explodes (this does not mean
that he is defeated). One of his arms will come off. Use
Glacius to put out the fire, then use Flipendo to
destroy it. Repeat until he is defeated.
When in the Glacius Challenge, you will defeat a big
fire armor opponent. Walk back through the first big
room on your way out of the challenge. Suddenly, a
monstrous fire beast magically emerges from the big
objects in the room. When the fire thing opens its
furnace door, use Hermoine to freeze the inside. It will
attack, then launch its arm at you. destroy it, and it
will get hurt. Repeat this and you should defeat it.
Defeating Fire Salamanders: Make Hermione the
leader, then use Glacious on them. They will turn blue.
Then, use Flippindo and they will be destoryed. Use
Glacious on the cracks or more salamanders will appear.
Note: Use Flippindo quickly because the Fire Salamanders
can still move.
Defeating the metal armor: He will try to spin
around to attack you. You must dodge it, and when he
stops, use the spell that grabs things. You must grab
each of his four shields. When the shields hit the
ground they will turn into monsters. Once you kill all
four, he gets swords. He will stop spinning. Wait before
you grab his head with the spell, because he will hit
his swords on the ground. After he does this, grab his
head and yank it off to defeat him.
Defeating Dementors: Clear out the Dementors in
the middle then go up to the Dementors that are sucking
the soul out of Sirius and attack them. The health meter
at the bottom will go down. Keep attacking until you
defeat it. Do this quickly, as Sirius only has a bit of
health.
To defeat the Dementors in the first stage (where you
drag Sirius Black), do not wait until the Dementors are
sucking the soul out of Sirius. Hit any of them that
edge closer with Expecto Patronum. After a few hits, the
first stage will be over.
The second stage of the Dementors is much more
difficult. There are many more. Shoot Expecto Patronum
at the Dementors (do not power up as Sirius will get
weaker), and press X to charge at them. Break through
the crowd in the back. Once you have a path cleared, go
for the Dementor attacking Sirius. Power up until it
automatically shoots. Remember to press X to charge and
go faster. If you take too long the Patronus will die
down.
To defeat the Dementors on the lake, instead of running
through, charge up the Patrounus fully. Then, run around
the right side and hit the one attacking Sirius.
To defeat the Dementor cluster, instead of going
straight, go around the right side without hitting a
Dementor. Then, hit the one that is attacking Sirius.
Defeating the Ghoul: On the "Neville And The
Ghoul" level, after you have completed all of the tasks
and have opened the chamber, light Lumos Duo in its
eyes. Then, lead it into the chamber to lock it in.
Defeating Hinkypunks: You will first come in
contact with Hinkypunks on the same level with the
Ghoul. Hunkypunks are ghost-like creatures with one foot
and a lantern. To defeat them, have Ron shine Lumos Duo
in their faces. When they become solid and zombie-like,
finish them off with Flipendo.
Use the following trick to defeat Hinkypunks in Muggle
Studies. As Ron in the Muggle Studies classroom level,
when you enter the room with the Lumos spellbook, three
Hinkypunks should appear. Once you defeat the Hinkypunks,
another group should appear. You must defeat all the
Hinkypunks before you will be able to charge up the
crystal ball, maneuver the mirror to shine the beam on
the eyeball, and open the door.
Defeating Professor Lupin: Professor Lupin is
difficult to defeat because all your spells only do 1
damage. Use all your potions on Buckbeak, though only
when he is certain to die without them. Use Fumos on
Buckbeak. There is not much you can do, except Harry's
folio's has the Cracker Jinx and the Sonourous Charm.
The Cracker Jinx does 40 damage, though the Sonourous
Charm does 70 damage. Teach Buckbeak how to block with
Hermione's special section. Note: If Buckbeak dies, you
must start all over again.
Character special abilities: Each character
(Harry, Ron, and Hermione) has a special ability. Use
Ron to find hidden passages. Use Harry to jump long
gaps. Use Hermione to crawl under small spaces. This is
useful when getting spellbooks or escaping Trolls and
Prefects.
The best player to use is Hermione. When you learn
spells with her, it is much easier than with Harry. It
is easier to cast spells as well. Harry is not as good
at spells, but is much faster when walking and has more
stamina. Ron is not really good for anything.
Getting Chizpurfels for Snape's Class: You cannot
just run over to Chizpurfels and pick them. You must do
something to them so that they are safe to pick up. When
you speak to Hagrid, he tells you to lure the
Chizpurfels that are under the trees on the right-hand
side into the lake by the Venomus Tentacula (after
speaking to him after awhile). Hermione then says, "Come
on we've got to find Buckbeak". However, you do
not need Buckbeak at all. As Ron, run over to the
Chizpurfels and equip Lumos on your spells. There are
two Venomous Tentaculas. One is awake, and one is
asleep. Lure the Chizpufels one by one in front of the
Venomous Tentacula that is awake. The Venomus Tentacula
will chew the Chizpurfels and spit them back out. They
will now be safe to pick up.
Getting Doxey eggs for Potions class: Have plenty
of Antidote because Doxeys are poisonous. Use Flapindo
to get rid of the Doxeys, then have Harry use the spell
that grabs things, Carpe Retractum, to pull the eggs
towards you. Hold the Analog-stick Toward you to pull
them.
Getting Fairy Wings: Have Hermione repair the
dragon statue with Reparo. Then, shoot Draconifors at it
to light the bush in which the fairies are hiding in.
The fairies will get mad and attack you. Then, have
Hermione shoot them with Flipendo then use Glacius on
them while they are on the ground.
Getting Fireseeds for Potions class: To get
Fireseeds, go outside then go to the right. Keep going
until you see the greenhouses. There is a tree here.
Have Hermione go up to the tree and use the Glacious
spell. When the fire is gone, Fireseeds will appear.
Getting potion ingredients: Speak to Glanmore
Peakes on the Sixth Floor.
When you have to collect potions ingredients for Snape,
and the doors are locked in the great staircase, go to
the first floor and try to open the door four or five
times. You should drop down underneath the staircase.
You can do this as Hermione, Harry, and Ron.
Getting the non-jinxed Qudditch crate for Harry:
Fly in through the top with Buckbeak, using Hermione as
the rider. Dismount when inside the courtyard and find a
puddle of water. Use Glacious to freeze the puddle and
it will turn into an ice block. Have Hermione climb the
ice block and set the dragon statue on fire with
Draconifors. The dragon will light up and blow fire. The
fire will burn the rope that the crate is hanging from,
and it will fall. Because you only have a limited time
to go to the Quidditch field, just fly Buckbeak as fast
as possible. The field will be where there is a tower
with four colored flags. Once you see them, land on the
green next to the tower to complete the task.
Restore health: If you are down on health and have
no Wiggenweld Potions, go to the dueling club in the
Great Hall and duel. If you win, your health will go
back up to full. The same thing happens if you lose.
After obtaining the first of the Wiggenweld Potions, use
a potion on any character in need, then take that
character to a pot, bush, etc. that "shakes". Fire
Flipendo at it until it gives up a prize. You may have
to do this to a few different objects. However, if you
have as many beans as you can carry, it is easier to get
a Wiggenweld Potion. Do not buy any potions; just keep
hitting objects until each person has their fill of each
potion.
Easy beans: You can get lots of beans and
Wiggenweild Potions in Fred and George's bathroom. Play
as Ron and go to the back room. Go up to the robes and
press A for both sides. Beans and sometimes Wiggenweild
Potions will appear. Go through the secret wall, then
go back to Fred and George's. Go to the robes and do the
same thing. Keep going back and forth and you will have
plenty of beans.
When using Harry, Hermione, or Ron, fire your attacking
spell at a bush. A bean will appear. Continue to do this
as many times as desired.
When playing as Ron, go up to a bookcase and search it.
You will either find a bean, stink pellet, or Wiggenweld
Potion. This only works while playing as Ron.
The Charms classroom has probably the most beans in it.
If you walk to the back of the classroom, there is an
obvious chest. However, if you go into the back
left-hand corner, you will notice a bookshelf. Beside
the bookshelf is a broken box that can be repaired with
Reparo and can be climbed upon to reach the shelf and
the chest, which has many beans in it. However, there is
yet one more set of beans. Go to the right side of the
classroom and climb up into the desk areas. There is a
bookshelf. To the left of the shelf is an object that
can be pulled down
using Carpus Retractum. This opens the bookshelf beside
you. Inside is another chest with many beans and two
flying books.
In the Muggle Studies room after you have defeated the
killer ducks, cast a Repairo spell on the gramophone. It
will start playing and the trunk opposite it, which was
locked, will now be open. Open it to get lots of beans.
Easy House Points: Random items are sent around
the school. Find them and return it to the notice board
inside the portrait for Gryffindor.
1. Ground floor: The shield is located behind Huffelpuff
and Griffindor's House Point counters.
2. Outside: It is to the side of the huge rocks.
3. Fifth floor:-History Of Magic. A potion vial is by
the statue in the back.
4. Third floor: Defense Against The Dark Arts classroom.
It is up on the stairs.
Hidden Collector Cards: Using Hermione, go to
every fireplace around the school, including the
Gryffindor common room fireplace, and use the Glacius
spell on them. By doing this, a Famous Witches or
Wizards card will appear. Also using Hermione, purchase
the Snufflifores
Spellbook at Fred and George's shop for 50 Beans. Using
this spell, you can turn flying books into mice, which
will run away into a mouse hole located within that
room. When the mouse enters the hole, either a rare card
or Bertie Bott's Beans will appear.
Go to Fred and George's bathroom on the Sixth Floor. Use
Hermione and go to the second cubicle on the left as you
enter. The toilet will be leaking, and a puddle will
have formed on the floor. Use Glacius on it to for an
ice block, and a rare card will appear.
Go to Fred and George's bathroom on the Sixth Floor. As
Hermione, walk to the first cubicle on the right hand
side. You will see that the toilet is smashed and laying
in pieces. Use Reparo to will fix it, and a card will
appear.
Go through the secret wall at the back of Fred and
George's bathroom where you got the marauder's map. Look
to the left. Have Ron and Harry lift up the grill and
Hermione crawl under and flip the switch. A bridge will
extend across from you to the platform which housed the
map, and which now has a caged card in the middle. Go
across as Hermione and use Glacius on the fire balls.
Look at the floor to see that there are three buttons.
Choose one character for each of these and, as Harry,
use Carpe Retractum on the card in the middle.
When in the marauders map area, you may notice that you
cannot get to the gold tower in the middle of the room
(the tower with the marauders map at the top), unless
you use Hedwig to fly to the top of the tower. When
Harry has Carpe Retractum, go to the gold tower room.
Use Harry and Ron to lift the iron gate, and have
Hermoine to crawl under it and press the switch. When
you press the switch, you can go to the gold tower. You
will see a Collector Card on a thing in the middle of
the tower. Use Carpe Retractum to get the card.
Ron can open a secret entry to a treasure chest on the
fourth floor corridor by using the Illuminous spell on a
crystal. The crystal shines on a wall plaque and opens
the secret wall with the treasure chest and a card.
When you go into the boys dormitory in Gryffindor tower,
enter as Ron. Go to the box at the end of his bed. It
has "RW" on it. Have Ron open it and you will find a
Famous Witches And Wizards Card. Then, leave the boys
dormitory and use Hermione to enter the girls dormitory,
Go to Hermione's box at the end of her bed. Have her
open it and you will find another Famous Witches And
Wizards Card.
Collector Card set bonuses: Complete the following
sets of cards to unlock the corresponding bonus:
Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.
Searching bookshelves: Play as Ron. When you see a
bookshelf, walk up and press A. Ron will search it and
will appear with a Bertie Bot, Dungbomb, Wiggenweild
Potion, or find a secret passage.
Spying around Hogwarts: Once you get the Expecto
Patronum spell, for a short amount of time you can go
anywhere without being detected. All you have to do is
cast the spell and just move the spell around as if you
were trying to hit a Dementor, but instead of searching
for a Dementor, you can use this spell to spy around
corners and around open areas. This is a very useful for
when you have to escape Hogwarts grounds at night and
there are Security Trolls as well as Prefects. Note: You
cannot use this spell to kill Doxys, Red Caps, or any
other monster; it only works on Dementors.
Items in the trunks: In the Boys' Dormitory, have
Harry as the active character. Look at the trunks. Find
the trunk that has an "H.P." on it. Only Harry can open
it. Inside has a Wizard Card. Switch to Ron as the
active character. Find the trunk with "R.W." on it.
Inside is yet another Wizard Card. The same goes for
Hermione in the Girls' Dormitory, except her trunk is
marked "H.G.", and inside is a piece from the Folio
Bruti.
Easy Lumos: For easy Lumos, press whatever button
you have it on quickly, then press it again and hold. If
done correctly, Lumos should just shoot out of Ron's
wand without you stopping. Note: You must do it very
quickly on the first time, then just it press again and
hold.
Stink Pellet Challenge: Go to Fred and George's
shop, located on the Sixth Floor. As Ron, purchase some
Stink Pellets. After doing so, Fred and George will
offer you a challenge, in which you must go around the
school and throw Stink Pellets in the twenty mounted
decorations, which resemble two snakes holding up a pot,
tipping them over. After doing this, return to the shop
and you will be given four Witches and Wizards Cards.
Stink Pellet Holder locations:
Ground Floor/Dungeons
1. Dungeon corridor by the classroom.
2. Dungeon corridor near the gate.
3. Potions classroom.
4. Entrance Hall by the Hufflepuff hourglass.
Staircase
5. Go right upon entering the staircase.
6. Above the History of Magic door (fourth floor).
7. Between the sixth and seventh floor.
Floor 1 - Transfiguration
8. Behind the statue of Gregory the Smarmy (secret area
behind the tapestry on the right).
9. In the classroom. Climb up the bookshelves and it
will be there.
10. Also in the classroom, but parallel to pellet holder
number nine.
Floor 2 - Charms
11. First secret area on the right. Use Draconifors.
Enter the room and it is by the tapestry.
Floor 3 - Defense Against the Dark Arts
12. In the back of the room on the right side.
13. In the classroom. Go past the rails and it is on the
right side.
Floor 4 - History of Magic
14. In the corridor, directly ahead upon entering.
15. In the corridor above the Hospital Wing door.
Floor 5 - Muggle Studies
16. Use the main door and it is in the hallway on the
left.
Floor 6 - Ancient Runes
17. In the East Wing. Go straight ahead, turn right and
walk straight.
18. In the bathroom on the right side next to the
stalls.
Fred or George showed you this one when you first
started the Stink Pellet Challenge.
Floor 7- Gryffindor Tower
19. Fat Lady's Corridor to the right of the Fat Lady's
portrait/entrance to the common room
20. In the North Wing. Next to one of the badger
statues/columns.
Statue Challenge:
When you go into Fred and George's shop on the Sixth
Floor (Ancient Runes) you will see a scroll on display
when you are Hermione. Stand next to the scroll until
you can find out more information about it. Fred and
George will explain the scroll then tell you about the
statue challenge and how it will increase you spell
power. Start in the entrance hall first. Go down to the
dungeon corridor and to the door that is not Snape's
classroom. Search for an elf-like figure. When you stand
next to it, read the note and you will have found one
statue. Make sure to check everywhere on each floor, and
even some secret passageways. Note: Always use Hermione
for this challenge only. None of the classrooms have any
statues, and the great hall has a statue in the corner.
You can get a book from Fred and George by finding nine
statues.
Have Hermione go on a statue hunt for nine statues. When
she finds the first three, Fred and George allow her to
improve the power of everyone's spells. For the second
three (six statues) you will improve on defense. The
last three (nine statues) will improve the speed of your
spells.
Statue locations:
1. Bridget Wenlock: Seventh Floor, Gryffindor Tower.
Small statue. Back of the room, to the right of the Fat
Lady's Corridor door.
2. Gondoline Oliphant: Fourth Floor, History of Magic.
Small statue. Turn right upon entrance and use
Draconifors on the statue. Enter the room. The statue is
in here.
3. Hengist of Woodcroft: Fourth Floor, History of Magic.
Small statue. Enter the Fourth Floor Corridor and turn
left. The statue is by the Hospital Wing.
4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small
statue. Back of the room; left of the Glanmore Peakes
Corridor door.
5. Beaumont Marjoribanks: Fourth Floor, History of
Magic. Small statue. In the back of the History of Magic
classroom.
6. Gunhilda of Gorsemoor: Third Floor, Defense Against
the Dark Arts. Large statue. Towards the back of the
Gunhilda of Gorsemoor corridor.
7. Gregory the Smarmy: First Floor, Transfiguration.
Large statue. In the middle of the hallway.
8. Jocunda Sykes: Ground Floor, Entrance Hall. Small
statue. Left of the main staircase.
9. Hooky the House Elf: Dungeons. Small statue. Enter
the Dungeon Corridor (same floor as the classroom) and
go to the back on the room and turn left. Enter the
door. In this room, go to the very back and turn right.
The statue will be there.
Portrait: Go to the sixth floor (Ancient Runes)
and go into the room with the picture that talks. Use
Reparo on the broken vase and it should bring itself
back together. Then, the portrait tells you how to get
one of your potion ingredients. However, his speech is
difficult to hear due to the noise of the books and the
Reparo spell.
Finding secret areas: If you have Ron as the
active character, the walls that are secret areas and
can be opened have a glazed, foggy look to them. Also,
when up against the wall/bookcase, it will say "Open"
whereas if you have Harry or Hermione as the active
character, the secret area will say "Try" when pressed
against.
Secret area in the Gryffindor common room: Play as
Ron and go to the Gryffindor common room. Search the
bookshelf. It will open and reveal a treasure chest.
Inside is a page from the Folio Bruti.
Secret area in Muggle Studies: When you enter the
Muggle Studies room, go to the left of it. There should
be a door that can be lifted by Ron and Harry and
crawled under by Hermione. When she enters the hallway,
there is a chest with many beans inside. Have her
continue into the next room. In this room, evil ducks
will attack you. Once you kill them all, go towards the
two boxes. Push the box closest to the bookshelf away
from it so that it is not blocking the other box. It
should look like this:
| Shelf |
|Box 1|
|Box 2|
Push Box 2 towards the platform nearby. Climb up onto
the platform and use Reparo on the broken box. Then,
push the wooden box onto box number two so that the
wooden crate is on the second box. Then, push the two
boxes up against the bookshelf. Then, go back to box
number one. Push it against the two boxes so that it
forms a staircase like this:
| |
| |
|Shelf| ~~~~~~
| | Crate
| | ~~~~~~
| | ====== ++++++
| | Box 2 Box 1
| | ====== ++++++
Climb up the "staircase" and use Draconifors on the
dragon statue on top of the shelf. Enter the door and
continue from there.
When in Muggle Studies in the room with the dungbombs in
glass, have Harry and Ron pick the gate up then have
Hermione crawl under. When you see the chest, open it
and collect the items. Keep progressing, then open the
door and kill the ducks. Next, move a box to the place
where the blue car is located. Crawl onto it, then use
Reparo on the box on top, and get it even with the box
below. Then, push it off the side where it is even.
Then, get it and put it by the bookshelf with the large
dragon poster on top of it. Get the small one and do the
same thing. Have Hermione use Draconifors, then go
through the door. You will end up in a place at the top
of Muggle Studies if you keep progressing. At the end
you will find a chest.
When Hermione is in Muggle Studies, it is easier to just
drop the repaired box onto the one used to get up on it.
Then, move both sets to the opposite shelf and go up to
the two boxes. Hermione can climb the set. You do not
need the other box.
Secret area in Second Floor: Go to the Second
Floor and stand behind the large statue of Gregory The
Smarmy. As Harry, look up and target the candlestick.
You may need to stand back to do this -- be careful if
it is at nighttime, as the Prefect may see you. Use
Carpe Retractum on the candle, and on your left a secret
room with a chest will open.
Shortcut to the fourth floor in Gryffindor Tower:
Go to Gryffindor tower and play as Ron. Search the
bookshelves. One will open to a room. Go through the
door and down the steps, then go to the right. Go down
the staircase and open up a wall. It will lead you to
the fourth floor.
Unlock chest in Muggle Studies: To open the locked
chest in Muggle studies, have Hermione cast Reparo on
the Phonograph next to it.
Hippogriff on the Final Day: Even though Buckbeak
flew away with Sirius there will be a new Hippogriff by
Hagrid's hut. This one is orange and its name is
unknown.
Hippogriff limitations: The Hippogriffs only let
Harry and Hermione ride on them. They will attack Ron if
he tries.
Buckbeak color change: After you approach the end
of the game, where Dumbledore will tell you to finish
unfinished business and then attend the House Cup
Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters: If anybody is falling
behind, press L to call them.
Getting past Trolls: Throw a dung bomb by them and
you can easily slip past.
Another way to get past the Trolls in the north wing of
the seventh floor is to use Hermione. Use the Glacius
spell on the Troll to distract it then run away. It is
not as easy as using dung bombs, but it will do the
trick. If you are not careful you can still get caught
using this method.
Get told off by a Prefect: In Snape's dungeons, at
the side of the bar door you will see another door. Go
there and have Ron use Lumos. Keep going between the
bookshelves. One of them has a Prefect. If you catch him
by surprise, you will get told off and start back in the
dungeon's corridor.
Owl racing: When owl racing, if you fall behind
rapidly tap B. You will catch up.
Dungbombs: When you need to get to the Gryfinndor
Tower and it is locked, if you are low on dungbombs,
play as Ron and search through all of the bookcases. If
you do not have at least four, you can go out to the
grand staircase and immediately come back in. It will
all be there again.
Seeing ahead: When you get Expecto Patronum for
Harry, fire the spell in any direction and use it as a
guide for seeing what is ahead.
Different dueling teams: During the school day, if
you go to the Great Hall and start dueling, you will
have the same team everyday. However if you turn off
your Xbox, restart the game, then go to the Great Hall,
you will face a different team from a different house.
Harry's Dad's voice: When you get attacked by a
Dementor and it is stealing your soul, listen closely.
You will hear a male voice yell "Lily! Its him run!" or
"Lily! Take Harry outta here!", which we can assume its
his dad telling his mom to get Harry to safety the night
Voldemort came and murdered them.
Hermione in Boys' Dormitory: Go to the Griffindor
common room as Hermione. Go to the door that leads to
the Boys' dormitory. You will then be able to go in the
Boys' room, while Harry and Ron cannot go into the
Girls' room.
Gryriffindor ties and clothing differences: When
you talk to other students, look at their ties. Everyone
has a Gryriffindor tie, with the exception of Malfoy,
Crabbe, and Goyle (whom have different ones). Also,
there are only two people with their shirts out, which
are Ron and Seamus, and with either Crabbe or Goyle,
only one has a school jumper on.
Ron gets stuck: When you first fight the
Hinkypunks in the Neville and the Ghoul level, you will
see a mirror and a crystal ball. To get through the
door, you must cast Lumos Duo on the ball. That will
cause the ball to be charged with light, and send it at
the mirror. Ron will walk away from the ball and towards
the mirror on his own. However, if you squeeze behind
the crystal ball before casting Lumos Duo, then Ron will
walk into the crystal ball and become stuck there,
between it and a few boxes.
Permanent shield: While you are in the extras
menu, select "Dueling Club". After you select a team,
begin dueling. During the duel, press your Expelliarmus
spell two times in a row and hold the button. Then,
reflect an oncoming spell. You should keep your shield
up no matter what, even when the button is released. You
can also walk around, and if you are struck in the back,
the spell will go through you, and in the direction that
the shield is pointing.
The Marauder's Map level: After you have gone to
see Ron's brothers about the Marauder's Map, go to the
secret passage and reach the first room, and the floor
caves in. After you have hit the three switches and the
pixies come out, let them pick up Ron. After he has said
something similar to , "Get Off Me!" or "UNgggh", shoot
him down. He will still sound as if he has been picked
up by a pixie, but will be standing next to you. This
continues until the game loads again. |