Persian Ghetto: Unlimited money - Go into the pawn shop
after you talk to the women. After you talk to the man
in the pawn shop, leave. Then, go straight until you get
to a sewer drain cover and an object or item toward your
left. Pick it up. It will be money. Go back to the pawn
shop. Then, walk back out of the pawn shop. Return to
the sewer top where you found the money. There will be
money there once again. Continue doing this for
unlimited money.
Serpent Rouge night club - Turn on the disco lights that
move up and down. Then, go up to the second level. there
should be a box on the opposite side from the one that
you came up from. Move that box and climb on top of it.
From there you can climb up again. A huge catwalk
will fall. Make a running jump and get to the other
side. Next, jump onto the disco lights and enable the
walk feature. Walk to your right, then turn again once
you reach the the end of the frame. Jump and grab the
edge. You must now climb the ladder. There should be a
slide with a gap at the bottom. Slide down and jump to
the other side. Then, turn left and make that jump.
Straight ahead is a metal frame that you can jump to and
grab. Shimmy across and pull yourself up. Walk to the
edge of the wooden platform and jump to the next catwalk
with a bridge. Kick the bridge down and break the door
open. Go into the room and pull the left lever until the
broken light is on the bottom left side of the square.
Then, pull the right lever and you can collect the
object. Go back across the bridge, then exit through the
door that is in the room with the levers. Forget about
the ladder in there, as all you get is a candy bar.
After the Louvre Storm Drain - After you complete the
Louvre Storm Drain you will use a hallway that leads all
the way up. On your way there, you will notice a door
that Lara not strong enough to open. Continue going up
until you reach the final door. Upon entering that door,
you will see security lasers. If you step into them, a
policeman will try to kill you and both doors will be
barred. If you make a mistake, return to the entrance
and press [Action] on the wall to the left. Climb up
onto the first little glass case, turn right, and grab
the ledge of that hanging box. Next, go to the end of
that hanging box and do a running jump to the tall glass
display. You must land directly on it; if you try to
jump and grab the edge, the doors will bar again. Then,
jump to the glass case that is to the right of the one
that you landed on. From there, time your jump to the
next case. You must now walk to the edge of the case you
landed on. Grab the edge and shimmy across it, then turn
the corner and land. There will now be two tall glass
cases with a checkerboard laser net. Go to the glass
case on your right. Jump up to grab the ledge, shimmy
across it, land, and open the door. You will now see a
room armed with a laser, and a policeman with a white
shirt. Deliberately
step into the laser and start shooting the cops. The one
with the white shirt drops a card that you need. Next,
go all the way to the back hall and pick up the medipack
and press [Action] near the sign. Lara will say
something. The door by the medi-pack is where you will
come out of later. Go back to where you shot the
white-shirted cop and enter the door. There will be
another cop in the room. While armed, run into the room
and kill the cop. You will see a portrait of Mona Lisa
barred with laser in this room. Go to the end of the
room and pull the small glass case away from the place
it resides. Now that Lara is stronger, go to the glass
case in the middle. Push it towards the painting of Mona
Lisa until it stops on the stools. Next, go to where the
small glass case used to be. You will see a card swipe.
Press [Action], then run to the glass case in front of
Mona Lisa. Climb the back and do a running jump. Press
[Action] and grab the ledge over the painting and enter
the vent. After you take these vents, you will get to
the rooftops (where you get left off)
Madame Carvier's room - When you are off the rooftops
and into a small storage room, you will notice a hallway
beyond the door of the storage room. You will see a door
with a card swipe, Madame Carvier's office all the way
at the end of the hall, and two doors on the
side. Open both doors, kill all the cops, and take
whatever you can. Now, go to the second door where you
can look into the cameras. Find the one with Madame
Carvier's room and zoom onto her computer. You will see
the numbers to open her door. When you open her door,
grab everything you can; one Ancient Sign is in her
office. Then, go to the card swipe door and enter it.
These halls will lead you to the Archaeological Dig.
Archaeological Dig - When you enter, you will have a few
enemies. Run all the way to the end, and open the door
to the room. Shoot the people inside and press [Action]
on the gadget on the wall. Run out of the room and to
your right until you see a small path to a large room
with a computer. Look into the computer and search the
ground (the second Ancient Sign is at the end of the
plot), and print it. You now have two of the four
Ancient Signs necessary to enter the Tomb Of Ancients.
Now, climb down the ladders to the bottom of the
archaeological dig and climb up the climbable wall. Drop
down at the landing at the top. Look up, and you can
monkey-bar across the bottom of the bridge above you. Be
careful, as it is a long bridge and Lara's strength is
limited. Climb up onto the bridge and go to the place
that you saw during the intermission sequence when you
pressed [Action] on the gadget in the room. Press
[Action] on the door. This will lower the improvised
elevator. Now, drop down to the ledge beneath the
bridge. Jump to the improvised elevator landing and you
will now see a giant
wheel. Look all the way in the back of your notebook. It
will show you the first and last Ancient Sign. The
middle two are the ones that you collected from the
printers in Carvier's office and the plot. Turn the
wheel until you find the sign, and go up the stairs and
turn the wheel to lock the sign in place. Once you have
arranged the signs in order, the wheel will lock. Get
back to the top of the bridge, and you will the see the
circle on the ground has opened. You will fall into the
next level, The Tomb of Ancients.
Get gas masks early - Stand directly in front of the
cabinet and press [Crouch]. When the hand appears, press
[Action]. If done correctly,
Lara should reach through the door while crouched and
grab a gas mask. This may also work in other places.
Defeating mummy-type knights - Engage the knights in
close combat. Kick or punch them off a nearby ledge to
get rid them for good. good.
Aquatic Research Area: Finding the Dagger
Of Xian: The Dagger Of Xian is the item on which
Tomb Raider 2 revolved around. It also appeared as an
Easter Egg in Tomb Raider 3 and can also be found in
Tomb Raider: The Angel Of Darkness. Start the Aquatic
Research Area level. Go through the level until Lara
changes her clothes. Then, return to the main hall. Go
toward the underwater area where you pulled the first
lever, but do not dive into the water. Enter the door
here and keep walking until you reach the end of the
room. Dive into the water. Swim under the water and
through the big opened door, but do not swim through the
open door in front of you. Turn left and swim toward the
pipes. After you reached to the pipes "roll" Lara. You
will see a stair, and on its left side you will see a
wall with lights on it. Swim toward that wall and use
it. Lara will perform the moonsault-like move on it, and
the wall will be pushed inside. Go through the opened
wall and swim toward the surface. Climb the ladder.
Then, push the block (wall) in front of you. Keep
pushing it until it cannot be pushed further. Look to
the left and you will see a glass box with the "Dagger
Of Xian" inside, with two spotlights shining on it.
Note: You must change Lara's clothes first, or she will
not push the wall.
Aquatic Research Area: Big fish creature: To avoid
getting killed by this creature, remain still. After you
have the wet suit, swim out to the main pool where the
shark is located. Keep swimming in order to outpace it.
Swim in zigzags, up and down, just do not stop swimming.
Go for the entrance to the Vault Of Trophies. Note: It
can not be killed.
Hall Of Seasons: Getting past the red ghost: Once
you have gotten to the top of the dome, enter through
the only door there. Follow the stairs to the top, where
another door is located. When you enter the door, there
will be a short intermission sequence. After it ends,
the red ghost will appear. When you first start the
fight, grab all the items scattered on the floor. If the
ghost approaches you and tries to attack, duck. After
you have obtained all the items, look for a statue with
a blue light. That blue light is actually an obscure
painting. To obtain it, get the ghost in front of the
statue and shoot him until he is stunned. Back up while
still having your back towards the front of the statue.
Just keep your guns out. When you get close enough, the
hand will appear in the corner. Quickly put away your
guns, grab that painting, and get out of there. An easy
way to escape is to duck the moment you get the
painting. When you are leaving, the ghost will follow
you. Do not waste any time by doing anything else. There
will be water to slow you down. Once you are in the
water, an intermission sequence will start, and the room
will begin to flood. Quickly swim up the hole and you
will be back in a very familiar room. It is the tomb of
the ancients. Leave by swimming through the hole you
first came in (which should be near the top). You will
end up back in the gallery. Note: The ghost cannot be
killed, but he can kill you. He attacks by running
through you. An easy way to avoid this is by crawling.
Le Serpent Rouge: Shortcut to reach the green platform:
When Lara jumps and grabs the moving lighting rig,
simply turn her to face the green platform. Wait for the
lighting rig to reach its highest point. Lara can then
grab and jump the green platform from there. The other
methods suggest a total of three jumps and climbing;
this is unnecessary, and riskier.
Le Serpent Rouge: Hidden ammunition: There is a
"hidden" ammo clip that you can only see from the green
platform. To get it, after Lara has reached the green
platform from the moving lighting rig, she needs to
climb the ladder (or jump up and grab) to get to an even
higher platform. Lara will now be facing the part of the
platform where the broken end forms a downward ramp.
After Lara slides down the ramp and jumps to the
platform on the other side, turn her around so that she
is facing the ramp that she just slid down. Walk Lara
towards the ramp. Make Lara jump toward the ramp, and
immediately press [Action] while she is in the air. She
will land on the ramp, slide down, and grab the end.
Now, make her "shimmy" to the right. If you keep pushing
towards the right, Lara will "shimmy" around the corner,
and continue to shimmy across a wooden board that is
attached to the ramp. Lara will be able to pull up onto
a small, metal grate to get the ammunition.
Louvre Galleries: Get past first laser grid: After
you make it up the stairs and take out the first guard,
enter the room with all the lasers. Climb up on the
first case in the middle of the room. Jump onto the
stone piece on the wall to your left. Jump over the
first three sets of lasers. Hang off the high showcase
in the middle of the room and shimmy across. Climb up on
the last showcase in the room to your right. Hang from
the ledge above it and shimmy across until you are sure
you are away from the laser grid. Then, open the door to
move on.
Defeat Boaz: In this battle, you are playing as
Kurtis with a lot of ammunition. First, start shooting
at the person (Boaz in human form) on the underside.
Watch out for its charge attack. It will cost you 10% of
your health. After about six shots, it will be
paralyzed. It will now start shooting green balls from
the four pods on its back. If you get hit, you will lose
10% of your health. Aim at one and destroy it. After
that, Boaz will start to attack again. Before she starts
to charge, it will shoot green slime from left to right
from its mouth. Avoid it by jumping or by getting behind
Boaz. You will receive 20% damage if you are hit. Repeat
the process until Boaz falls. A short intermission
sequence will show the second form of Boaz appearing.
Shoot twenty-five to thirty times to bring it down. It
is easy to avoid, but if you are hit by its spike you
will lose 10% of your health.
Defeating Eckhardt: This battle is very easy. When
the battle between Eckhardt and Lara begins, a magical
barrier will appear around the center of the room. You
cannot touch it or you will lose 10% health. Eckhardt
will keep running around the barrier, launching attacks.
First, he will shoot two lighting attacks. Each attack
does about 10% damage. To avoid these, duck down (get on
your stomach to make sure they do not hit you). Next, he
will jump up and teleport to another part of the room.
When he reappears, he will launch two more lighting
attacks. He will repeat this process one more time, then
he will start to duplicate himself. He will do this
three times. His copies will then run to the center of
the room and launch their most powerful attack. It will
cause you to lose 20% of your health. You will see
little sparkles on the floor. Either get close to the
barrier or stand in between two avoid the hits. After
this attack, Eckhardt will fall in the middle to regain
his strength. You have about five to seven seconds
before he gets up. When he is down, run over to him and
punch/kick him. A short intermission sequence featuring
Lara stabbing him with one of the shards will appear.
Repeat this process two more times to bring him down.
Note: Eckhardt will switch between lighting and fire
attacks. There is no difference between them.
In the battle with Eckhardt, do not use any weapons;
only kick him.
Defeating Karel: This battle is easy. After the
intermission sequence, Karel will start flying around
the room. He will be firing energy balls, but they only
do 10% damage. Karel cannot be harmed. Your goal is to
destroy the sleeper. Grab Eckhardt's glove. It is lying
in front of his body. Turn around and go over to the
pillar behind you. There will be and switch. Press
[Action] to use the glove on it. This will cause two
ladders to drop. Climb up either one to make it up to
the first platform. Look for another ladder to go up to
the first platform. You now have two options. Either go
to the stone marking and try to jump, or climb up to the
third platform and jump from the platform facing the
sleeper. An intermission sequence will start that marks
the end of the game.
Gain access to Bouchard's hideout early: After you
talk to Janice (the prostitute), run towards the canopy
with the stack of money under it. From there, turn
around and walk to the manhole cover until the hand
appears. Press [Action] and Lara will climb down into
the sewer.
Fire more rapidly with shotgun or handguns:
Instead of holding [Action] to fire, quickly tap it
repeatedly. Lara will shoot the weapon much faster,
making it easier to eliminate targets.
Destroy enemy satellites: The Orbital Defense Pod
not only defends against enemy planet busters, they also
destroy enemy satellites. Build an Orbital Defense Pod
then go into the "Orbital And Space Status" menu on the
left. It will say which faction do you wish to attack
and a list factions who have built orbital improvements
will appear. Click on one. A list of satellites will
appear on the right. Click on one. Under the revolving
planet, the "Attack" button will appear. Click it to
attack the satellite. |