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PC: Cheats, Codes and Walkthroughs: F-117 Stealth Fighter |
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Loading F117A:-
I have not been able to use any variables when loading F117A that will
enable the ADLIB sound card. The normal selection screens are absent when
the game loads...probably a result of the protect scheme being cracked.
Therefore to get ADLIB sound: on a ---COPY--- of F117A, rename the file
ISOUND.EXE to ISOUND.OLD and rename the file ASOUND.EXE to ISOUND.EXE.
This will activate the Adlib sound card.
Also...when the game loads, you will see the MPS logo followed by a blank
screen. DO NOT TOUCH ANY KEYS AT THIS POINT!!! GET A BEER, GO FOR A LONG
DRIVE, WATCH TV, DO _ANYTHING_ BUT TOUCH A KEY. The program must unpack
the graphics files and it takes a _WHILE_. After a LOOONG wait, the screen
will brighten to show the F117A in the hanger with the canopy open. You
have a choice here...do nothing and watch the show or press <ENTER> ONCE.
If you do nothing, the canopy will eventually close and then you will see
the outside of the hanger and the plane will slowly roll out. When you are
tired of watching, press <ENTER> ONCE to progress to the Pilot Selection
screen. If you do not want to watch the show (and really, once is enough)
press <ENTER> while the picture of the plane is first brightening and then
wait. Eventually you will go to the Pilot Selection screen.
Controlling the game:-
The attached file KEYS.TXT shows the keys used to control the game and
their functions. The game can be played without a Joystick but is much
better with one. Only one joystick is supported. If there are two firing
buttons, # 1 fires the cannon and # 2 drops the ordinance. Note...to drop
ordinance the bay doors (key 8) MUST be open (and it takes a second or so
for the doors to open/close).
The game plays well as loaded on a 286/386. If you find there are delays
or the motion is jerky, try adjusting the detail level (Alt-D) to a lower
level. This is vital for 8086/8088 machines.
Thoughts on playing the game:-
This is not meant to be a step-by-step "How To" on the game...rather my
thoughts on how to play. If you have played F-15 Strike Eagle II or the
F-19 Stealth Fighter you already have the basic idea...this game is
similar to F-15 and the method of play is virtually identical to F-19.
From the Pilot selection screen, you can select a pilot or create a new
pilot. This screen also lets you select the quality of opponents, the
flying characteristics of the plane and the reality levels of your
landings.
From the Ready Room you can make several choices. If you go to the CO you
can also select from various screens the areas of the world and the types
of missions. North Cape is the toughest and North Cape with elite
opponents and realistic landings is a tough one! Some areas are not
available on this version...why I don't know.
From the Ready Room, go to the Briefing to select/view the mission. Pay
particular attention to the weapons load. Since you don't have
Microprose's usual fine book, you will have to get information on the type
and bombing altitude of the various weapons. I recommend that you scroll
down through the list of weapons available and write down the altitude and
types of target that each weapon is used against. Pay particular attention
to the altitude because dropping the bomb too low will result in damage to
your own plane from the fragments! You can also view/change the weapon
load by going to Maintainance from the Ready Room.
When all is ready, to to the Hanger to start the mission. You can return
to the Ready Room from the Hanger if you don't like the mission/weapons
load.
Flying the mission:-
First, to take off, press Shift and the + key for Max power. If on a
carrier deck, you will then need to press the 0 (ZERO) key to release
brakes/launch aircraft. I recommend throttling back to about 60-70 percent
power for most of the mission. Slower speeds result in a smaller radar
image. If you are flying below 250 kts, I recommend pressing 9 to lower
the flaps for better slow-speed handling and a slightly lower stall speed.
You will see a small \/ shape in the heading portion of the HUD. (The HUD
is the heads-up display which is in the center of the "windshield". On the
left it indicates airspeed in knots, across the top is heading in degrees
and on the right is altitude in feet.) Turn until the \/ is in the center
of the HUD directly over the small vertical line |. This puts you on
course as entered into the Inertial Navigation System (INS). The INS is
programmed to lead you to the primary target, secondary target and then to
the landing site. Try pressing F7 to see the course displayed on the map
in the lower left side of the screen. This is the course in the INS and
may be modified by pressing F8 and using the PG UP/PG DN keys to select
the waypoint and the keypad keys to change the direction. Try
experimenting with this...you can always press Shift F8 to reset the
waypoints to their original values. As you fly, if you stray off course
(to bomb a target or shoot at a plane or whatever) turning until the \/ is
centered will always return you to the INS course to the target/landing
base.
Until you get the hang of it, try pressing 7 after takeoff and let
"George" the autopilot do it. Watch out though, George has no sense of
self-preservation...he will try to fly you through a mountain with the
usual messy results. You might have to take control for terrain avoidance
at any time.
After bombing the target, return to the base for landing. Try using the
"no crash" setting until you get the hang of the landings. The altitude of
the bases is 0 feet and the deck of the carriers is 125 feet. In realistic
mode you can have a vertical velocity of about 400 feet/minute (check the
screen for exact figures).
Weapons used:-
For first missions I recommend a mix of Maverick missiles and Sidewinders.
The Maverick is a multi-use missile that will take out virtually
everything on the ground (it is useless against aircraft). To use, fly to
within about 30 miles of the target and center the target in the HUD. When
the target designator changes from a rectangle to an oval, the missile is
locked on. When the oval changes color, the missile has a much better
probability of hitting. This usually takes place at about 18 miles from
the target. Just open the bay doors, fire the missile and then forget it.
Don't forget to close the bay doors...you are a much bigger radar target
with them open. You must drop the Maverick at 300 feet or higher...less
and the missile will most likely hit the ground. Pressing Shift F4 will
let you follow the missile to the target...it is an interesting view!
Use the Sidewinders against enemy aircraft. Wait until the target
designator changes to an oval and fire the missile (again open/close the
bay doors). You can usually get good hits at 15 miles.
For bombs, you will see a horizontal line in the upper part of the HUD.
You must fly DIRECTLY over the target. As you get closer, the length of
the line will shorten. When it becomes a single vertical line | drop the
bomb. It is frustrating but you can hit with practice. WATCH THE DROP
ALTITUDE!!! It is embarassing to get shot down by your own bomb
fragments!!!
Selecting Targets:-
When you take off, you will see a map in the lower left corner of the
screen. You can use the Z and X keys to zoom in and out. You are the white
dot, aircraft are the red/orange dots, radar sites are black/gray dots and
the primary and secondary targets are flashing orange dots. Any enemy
missile fired at you will show as a flashing yellow dot or a flashing
red/yellow dot, depending on the type of missile. Flashing yellow
indicates a radar missile. Flashing red/yellow is a heat-seeking or
doppler radar missile.
Center the \/ in the HUD or let "George" fly you towards the targets. If
you see an aircraft near you, press F2 to select AIR mode. Then use the
M,<,>,? keys to use the tracking camera. The camera screen is the lower
right corner of the display. The four keys turn the camera in the
direction indicated. When the target is close enough, it will appear in
the camera display. If there is more than one target, the B key selects
the targets viewed in the camera. For ground targets, press F2 again until
GND is selected. In each case, when you are close enough to a target for
the weapon to hit (note the target must be in front of the aircraft) you
will see "Missile Lock" in the camera display when the missile is locked
on. (There is no such notation for bombs unless they are laser guided
bombs.) For ground targets, try pressing the N key to let the camera
designate other targets. It may pick up targets such as depots and tank
farms that you didn't know were there.
Defeating incoming missiles:-
You can fool a heat-seeker by turning on the IR jammer (caution...it only
works for a short time and then takes time to recover) or by dropping a
flare when the missile is close. You can fool a radar missile (flashing
yellow) by turning on the ECM (this makes you a bigger radar target but
fools the missile) or by dropping Chaff when it is close. - NOTE - Doppler
missiles are TOUGH (flashing red/yellow) and don't respond to chaff. You
MUST turn so you are at right-angles (90 degrees) to the missile and fly
outside of its field of vision. If it gets behind you, dropping chaff
won't work...you MUST turn 90 degrees to it and fly across its path. Watch
the boxes on the left above the map...it will tell you the kind of missile
that is locked. When the box goes dark the lock is broken.
Ending a mission:-
So far, I have not been able to successfully complete a mission. I can hit
the target and make a safe return, but after the game notes a "safe
landing" the game resets to the MPS logo screen and re-starts. I don't
know why this is but assume it is another result of the protect being
cracked or a bug in this version. However, it is still enjoyable to play. |
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