Note:- This
cheat is also known as - Tom Clancy's Splinter Cell
Tip: Be sure to hide body's or alarm will be set off.
Sent in by Michael.O
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door
before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Abbatoir:
Ammunition - When you are in the room with a guard
sitting at the desk that must be interrogated, behind
the laptop is a machine gun. Near that there is a lot of
5.56mm ammunition for your SC-20K.
Easy kills - Before dropping into the freezer, while in
the ceiling use your thermal goggles and take out the
three guards.
Protecting hostages - When you enter the basement where
the hostages are held, notice that there are two or
three doors. Equip your Wall Mine and place them in
front of the entrances. Do not place the Wall Mines near
the entrance to which the turrets are placed. Instead,
place them near the main entrance to the basement.
Sections of partition of the animal pens will be exposed
or seen when the guards enter, and they will through the
middle and left entrances. Place the Wall Mines on the
partitions enough to be in the middle of the entrance
(in length) or in the close range of the door. Once they
are set, get ready to cut down three guards. This is the
best way to conserve ammunition if you are low. You only
need to place two, because the guards will not enter
through the third door. This will take out the first
wave of guards, leaving you to kill only three of them.
You have to do this before you talk to the Chinese
hostage, otherwise you will be killed. Note: It is
possible to kill Grinko with a well-timed Gas Grenade if
you are out of or are low on ammunition.
Endgame - After you have disabled the antenna and picked
the lock to enter the building, open the door directly
in front of you, Pick up all three Wall Mines
downstairs. You will also need all the Frag Grenades to
kill Grinko easily. Collect and save them carefully. At
the endgame, you are in the barn just before you meet
the hostages. Set up booby traps with the three Wall
Mines: Put one on the wall behind the left entrance,
another one on the left white separator wall facing the
hostages (in the middle of the barn), and the last one
on the separator wall first half through the aisle that
leads to the door to the American hostages. Set up the
Wall Mines in the reverse order just described, since
you still have to move back to the middle isle to
disable the turrets. After you talk to the Chinese, you
can take a nice comfortable sniper position in front of
the middle aisle; everyone trying to kill the Americans
on your right will be
blown up.
Items - When you start the mission and kill the first
three men, go through the door or over the wall. The
room above your head where the first spotlight is
located has the following items: Flare, Frag Grenade,
Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med
kit. To get them, kill all four guards in this area. The
only way up there is your intelligence and training
skills stack the eight drums on top of each other in
front of room. Note: Remember use your heat-vision
goggles to see the mines.
Land mines - All land mines can be seen in the dark with
your thermal imaging. They will flash about every other
second. Use thermal imaging when going through the cold
misty areas where the meat is kept. This helps you to
see guards before they can see you.
Hiding bodies - Knock out the first set of guards and go
to the water tanks. Switch an object on. The gates
outside will be open and you can hide the three bodies
in there.
Chinese Embassy:
Part one - Sneak past the first few guards. Do not waste
time on them: When you start the level, you have to jump
a fence to get inside an alley. Run until just before
the lights at the end of the alley, then continue
crouched. Even if the guards spot you, there is no need
to stop. Continue behind the fire to the ladder in the
dark corner of the room. Once you are up, you can easily
knock out the guard below by jumping on top of him.
Then, continue and sneak past the two guards ahead. You
have to time your sneak carefully. Once you get past
them, use the
same principle; move through the courtyard in the shadow
up to the fence, then continue next to it to get inside
the little yard in front of you. Once inside, leap down
the manhole. Do everything previously described without
stopping, except when you sneak past the two guards in
the alley. If you are not in a particular hurry, you can
also pick up the medkit after you knocked out the guard.
It is located on the balcony on your right.
Trailing enemies in the sewers - When you first enter
the sewers, equip your smoke grenade and walk down the
path that you are supposed to take. When the three
enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until
the smoke clears and continue on. This is easier than
trailing them one by one.
Make sure that the three soldiers are walking on water,
then shoot a Sticky Shocker on the water. The soldiers
will get electrocuted. Make sure Sam is on a platform
before doing this.
Code numbers - In part two, after the checkpoint you
will come down the trap door to a tunnel with the guard.
You must to enter three code numbers following a guard
using your thermal goggles. The codes are: "1456",
"1834", and "7921".
Big room - Go through the doors and kill the soldier to
the right by shooting a Sticky Camera at the white woman
statue that you see once you open the door. When you are
in the view of it, make a whistling noise. When the
guard gets directly in front of the camera, knock him
unconscious. Then, press R1 to leave that view and shoot
the unconscious guard, so he will not be woken up by
another soldier. If you shoot him, a commander will come
down the stairs to the left to investigate the noise. He
is armed with a Czech. Shoot him, and there will not be
anymore enemies for the time being. Next, jump onto the
ledge directly to right of you, where the vases are
located. Once on there, shoot the vases with your
pistol. You have to do this twice before they are gone.
Disable the turret and jump onto the ledge of the upper
floor. Once there, shoot the light above you, and then
turn off the IFF mode of the turret, so that when the
two soldiers appear, they will be killed. Shoot out all
the lights except the ones on the bottom floor, then
jump onto the pipe that hangs above you by the turret.
Shoot out all the lights that shine on the flags and
wait for the commander and the other soldier to go over
to the retina eye scanner. The commander will open the
door for him, then will stand there alone facing the
turret by the stairs. Shoot your pistol around where the
turret is located, and he will investigate. When he
leaves, get off the pipe then disable the turret. Slowly
go to the corner of where the turret is by the door.
Wait for the commander to return. When he is over the
retina eye scanner, slowly go down the first flight of
stairs and shoot a Sticky Camera in the corner where you
were just at. Make a noise, and he will go to that
corner. He will wait there and look at it, but will not
stay there for long. Sneak up behind him and grab him.
Force cooperate him to use the retina eye scanner, which
will open the door. Then, take him to a corner and knock
him out. If desired, you can shoot him. Next, go to the
door which will automatically open and shoot the soldier
at the computer. Use the computer and retrieve the data
stick. Go over the far window, go up onto the table,
crouch down, and slide open the window. Then, walk
outside of the window and drop down to the overhang.
Drop down to the ground to finish.
Man on the moon - After you have knocked out the first
two guards, look up at the moon as you continue. From a
certain angle, you can see a face on the moon. You can
also use a Sticker Camera to see it from the correct
angle if needed.
Part 2:
Once you get to the hallway with the lockers, look into
the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will
be a guard with his back to you and another one pacing
in front of a desk. There is also a camera on the wall
across from the first guard. First, turn out the light
in the stairwell. Then, sneak up behind the guard and
grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then,
walk him while he is conscious into the dark corner of
the room on the left. If you go all the way into the
corner, you will not be seen by the camera at anytime.
Knock out this guard. Next, shoot a distraction camera
toward the wall directly under the camera or toward the
darkness. Use the camera to make noise and when the
guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the
doorway. Use your night vision to see two guards in the
beds. Shoot a distraction camera under the bed toward
the head of the guard on the left and trigger the gas.
Then, as the second guard gets out of bed, snipe him in
the head. On the bunk on the far left is a med kit. On a
table between the two middle bunks is pistol ammunition
and a frag granade. Go up to the door to the room next
to you, but not into it so you do not trigger an event.
Us the thermal goggles and shoot out the light. Then, go
back out the same way you entered and shoot out all the
lights in the hall. Switch to night vision, open the
second door, and two guards will start down the hall.
Move back into the hall directly across from the double
doors. Wait for the guard to open the
keypad door. Once he moves just inside the doors, shoot
the guard with the machine gun in the head (with the
pistol if you have enough ammunition). Go just inside
the doorway until the first guard goes upstairs. This
will get you into the room without using the thermal
goggle trick.
Easy door - After you endure the guards sleeping, go to
the door. Use the optic cable. The men will open the
keypad locked door. Make a mad dash and open the door.
Go through the keypad door. You will fight three men.
Kill them, then go upstairs to the right. Dash through
the autogun and use a retinal scanner.
Gundam Wing references - When you are in the warehouses,
you can find a Gundam toy box. After you go through the
second of the thermal goggle keypads, you will be in a
small supply room. If you look at the blue box standing
up on the table with the 5.72mm bullets, you will see a
picture of Gundam Epyon from the anime Gundam Wing
Return To The Chinese Embassy:
Sentry guns - Once you use the thermal goggles to open
the door, you will enter a large open room. Note: Under
the normal difficulty setting the keycode is "1436" or
"1463". To the right will be a sentry gun. Run straight
forward and out of its range, then face the gun. To the
left of it will be the computer. Go to it and "Disable
IFF" (the circle will be empty), or just disable it.
Then, jump up on the shelf you see to your upper right.
Pull yourself up, jump on a jar, then climb up where the
banister is broken. Go to the sentry gun's computer and
make the circle next to "Disable IFF" empty. Duck behind
the gun then watch as two guards walk out and get shot.
The last sentry gun at the top of the steps on the
opposite side of the room is not a problem. Look behind
you (when you are behind the sentry gun that just shot
the two guards) to find a pipe. Jump up on it and shimmy
across. You will see a guard and a colonel. Get back to
where you are not visible by the colonel. He will let
the guard through the door. When he has his back to you,
slowly creep up behind him. Make sure you do not knock
him out when you jump off the pipe. Force him to let you
through the retinal scanner door and continue on with
the mission.
Sentry guns - Once you use the thermal goggles to open
the door, you will enter a large open room. Note: Under
the normal difficulty setting the keycode is "1436" or
"1463". To the right will be a sentry gun. Run straight
forward and out of its range, then face the gun. To the
left of it will be the computer. Go to it and "Disable
IFF" (the circle will be empty), or just disable it.
Then, jump up on the shelf you see to your upper right.
Pull yourself up, jump on a jar, then climb up where the
banister is broken. Go to the sentry gun's computer and
make the circle next to "Disable IFF" empty. Duck behind
the gun then watch as two guards walk out and get shot.
The last sentry gun at the top of the steps on the
opposite side of the room is not a problem. Look behind
you (when you are behind the sentry gun that just shot
the two guards) to find a pipe. Jump up on it and shimmy
across. You will see a guard and a colonel. Get back to
where you are not visible by the colonel. He will let
the guard through the door. When he has his back to you,
slowly creep up behind him. Make sure you do not knock
him out when you jump off the pipe. Force him to let you
through the retinal scanner door and continue on with
the mission. Taking out the Georgian Elites:When you
first encounter the Elites, there will be two men on the
bottom level, one on your level, and one more on the top
level. Hide just inside the door, to the right. Equip
your Smoke Grenade first, then snipe the man on the top
level. Then, immediately turn to the left and launch the
grenade at the wall, aiming to the right so it will stop
at the top of the stairs. Use Thermal Vision to kill
them if the gas does not. They will run just around the
corner sometimes -- just take them out with your pistol.
On the part where you just get off the elevator,
immediately run to your left, shoot out the light in the
dark corner, then stand between the small pillar and the
wall (to protect you from the guard standing at the top
of the stairs), opposite the stairway. Equip your other
Smoke Grenade then wait a few seconds. Launch the
grenade at the bookcase that is opposite the elevator.
Gun down the guards that come around while they are
choking. Move to the right side of the bookcase closest
to you. While crouching slowly back up until you see the
guard's head that just appears over the books. Kill him
with a head shot. Follow the wall to the right and do
the same with the guard that was standing on the balcony
directly over you. After you use Nicolatze and the
lights go out, run to your left and hide between the
pillar and the box. Throw a Frag Grenade between the two
boxes by the guards. Snipe the other three men while
taking cover. After you snipe Nicolatze, kill the guard,
then run down the stairs and immediately shoot out the
two lights in the kitchen. Wait for all three guards to
walk in one at a time and knock them out. Go to the
other side of the dining room, then go through the
double doors. Choose any door to open. As soon as you
do, run back to the dark kitchen. Equip a Frag Grenade
and throw it at the guards that are searching for you.
Knock them out as they enter, but make sure they are
alone. After you kill all four, you have completed the
game.
Look through the door with the thermal vision headset.
Shoot at the door and run to the corner. The guard
closest to the door will investigate what happened. As
soon as he is standing still, snipe him in the head. The
other guard will not notice. When the door shuts, get
the body and hide it in the other room. Then, go to the
door, open it, and run back to the corner. The other
guard will see you, but will not know what it is and
will investigate. When he opens the door and stands
still, shoot him in the head. You do not need to hide
his body. Go into the next room and look over the stairs
to the other side of the room. Snipe the guard standing
up in the head, then run to the dark corner next to the
stairs. Switch the gun to rapid fire. When the other
guard runs around the corner, shoot him.
CIA Headquarters:
Final four checkpoints - Non-lethal ammunition is very
important in the CIA HQ. You need to conserve it as best
you can. The following steps start at the first place
you should use it: After you enter the weapons room and
disable the turret gun, take the elevator up and save at
the checkpoint. Enter the room directly ahead of you.
Once you are inside the room, stick to the right wall
and sneak around back of the guard sitting at the
computer. Behind the desk is a walkway which will allow
you to sneak quietly around the room without
confrontation.
When you get towards the back door, wait for a guard to
leave and then creep into the next room towards
Daugherty's office. Once the area is clear, begin your
walk towards the security camera at the end of the hall,
then save the game. Wait until the camera turns away
from you and use the first of your non-lethal ammunition
(either the sticky shocker or foil ring) and knock out
the guard sitting underneath the camera. When the camera
turns away again, run underneath it and take aim at
Daugherty, who is working with the soda machine. Shoot
him
with your second non-lethal weapon. Your headset will
tell you it is a mistake, but it is easier this way.
Drag the guard from the chair back to Daugherty's office
--beware of the camera. Once you have hidden him. go
back to Daugherty's body, again mindful of the camera.
Grab his body and make your way for the door at the end
of the hallway. Keep to the right side, crouched so that
you can sneak past the break room window and then down
to the keypad door. The code is "0614". This will bring
you out to the smoking area, where there is still one
guard out on the terrace. Again, use non-lethal weapon
to knock him out and then hide his body. Then, pickup
Daugherty again and bring him down to the next door and
your final checkpoint. At this point you should have
more than enough ammunition to shoot the four guards and
the engineer non-lethally and easily escape the level.
No power in the elevator - If after entering the weapons
room and disabling the turret gun you find that the
elevator up to the top floor (Daugherty's office) has no
power, you need to go back to the main server room and
complete your objective by accessing the main server
computer twice. This will create a new objective of
breaking into to Daugherty's office and also restore the
power to the elevator in the weapons room.
Bypass first guard - At the start of the level you will
be outside. Turn left and follow the fence. Eventually,
you will reach a wall, and a fence will be on your left
side. Climb the fence and go around until you find an
opening. Go into the ventilation system. You will reach
a checkpoint. When you drop, try to make a little noise
so that the guard will start looking for you, then hide.
When he stops looking for you, he will remain in one
location. Go over to the fence behind him very quietly.
Climb the fence and get to the other side. If done
correctly, he will not notice you. Do not climb down.
Instead, climb directly above him and jump.
Get rid of three guards at once - First, go to the
security office and flick the lights off. Then, crouch
down and go in the corner near the door. When the guard
enters to turn the lights on, knock him out. Move his
body away, then flick the lights on and off. Hide in the
same place. Wait for awhile and another guard will
appear to turn on the lights. Do the same to him as done
to the previous guard. Flick the lights a third time and
the last guard will appear. You have to be careful with
him, as he can see you in the corner. Knock him out
quickly.
Shortcut - After you have came through the fan and reach
the first checkpoint, an engineer will walk past. After
he has left, run and jump over the fence. Knock him out,
then hide him in the dark. Do not run round the corner,
as there is a camera at the other end. Carefully sneak
past it and you will reach a set of stairs. Go up the
stairs, but be cautious as there are two guards up
there. Go into the first room on your right. Pick up the
items and go through the opposite door to bypass half
the level.
Items - Get to the first floor, at the intersection with
the sign that reads "Server Room >, and Security Station
1 <". After you get the Data Stick from the room that
the man appears from, go down the hallway until you get
to the intersection. Turn left and go down that hall
until you turn right and get to the door. Enter the door
and you will be in the security station. The guard
should be talking to a passing guard. Wait until he is
done. As soon as he finishes, sneak up behind him and
grab him. Make sure no one sees this. After this is
done, drag him into the dark corner near the door and
knock him out. Go through the door in the far corner and
you will be in a closet. In there, there is a Med Kit,
Sticky Shockers, and some other items. When you are
done, go through the door you came in, then go back down
the hall to the intersection again, being mindful of
security patrols. If you see a security guard by
himself, grab him, knock him out, and hide him in the
shadows. Down the hall, there is a closet with some
gadgets in it. When you are done with this hallway, go
through the door with the keypad on it.
Alternate entry route - When you must infiltrate the CIA
complex to find a mole, an alternate entry route into
the building is to sneak around to the ventilation
systems as usual. However, instead of climbing the fence
and entering through the disabled fan, sneak by the two
guards near the van talking to the civilian by following
the darkened front wall area near them. You will soon
reach a drainage pipe going up the wall. Quietly scale
this pipe and get onto the large outcropping above the
van. In the crouched position, walk to an open vent in
the front of
the building and enter. You will need to open a trap
door and drop down on the inside of the CIA building on
the other side of the front doors. Stay up on top of the
doors and wait for the guard to appear. Then, drop down
on him and knock him out. Drag his body to the darkened
area off to your left then follow that wall to the small
counter where a guard stands. Stand up at the left edge
of the counter near the wall and pick up the pop can. He
should not notice you if you are quiet and still in the
dark. Throw the can backward into the general area from
where you started off. The guard will walk towards the
sound and you may sneak by him. Go through the metal
detectors. Enter the room on the right for some health
and Sticky Shockers, or go directly into the other set
of metal detectors to get a checkpoint. This will put
you past two guards, a maintenance man, and a camera,
which you would have had to pass if you had chosen to go
through the ventilation.
CIA HEntering UFO office - Towards the end of the
mission is a locked office with a "UFO Sightings" sign
on the side. Inside the office is a keypad locked door.
To gain access to this room, read the data stick file
found in the computer in the office. There are several
Sticky Cams and Sticky Shockers inside. When you are
about to kidnap Mitchell Dougherty in the smoking area,
just past the door with the key code "0614" is a locked
UFO department door. Use the lock pick to open it.
Inside is another locked door and a computer. Access the
computer to get a coded file. It has a number at the end
of the data stick. Use it to unlock the door. Unside are
three Sticky Cams and three Sticky Shocker. After you do
that and return to the hall, the alarm always sounds.
Defense Ministry:
Getting to the South Hall/Wing - After interrogating the
driver and heading back upstairs, save at the checkpoint
and view the intermission sequence of the window in the
courtyard opening. Walk out on the balcony and turn
left. Jump on the rain gutter on the wall. Move along
the gutter towards the open window. If an alarm goes
off, you have not properly hidden your dead bodies. Move
back through the level and throw all your dead bodies
into dark corners.
Alternate way to enter building - Instead of falling on
the balcony and sliding down the pipe when the level
first begins, turn to the left. You will find one of
those things you can rappel down. You can repel down and
into the building.
Nikoladze's Office - Once you rappel through the glass
window and kill the guard, access the computer in the
far right corner of the level first. Then, access the
main (Nikoladze's) computer closest to the window.
Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it
and hang out with the window. Guards will enter and
search the office. They will not see you if you remain
hanging out the window. They will clear the room, then
leave. You can now access the computer again (as
instructed by HQ). Then,
proceed with caution when reaching your extraction
point.
Hack into computer - Use the following trick to hack
into a computer without getting detected. Start by
rappelling down the building as usual, until you see a
guard. Then, take a clear shot at his head. Once this is
done, break into the window, grab his grenade, and shoot
out all the lights in the room. Then, check the
computer. When the guards come running in, fall out the
window that you came in through. Hang until they all are
gone. When the shocking music stops, get up and check
the computer again. Finally, go out the door and turn
left. Go through the door that was previously jammed.
Run to the bottom and grab the medikit; then go through
the door. Quickly turn around to face the door. Throw
the grenade to kill the guard pursuing you. Make sure
you are far enough away to avoid injury. Hop on the pipe
and slide down to the bottom. If you are quick enough,
you can see how the guard was killed by your partner.
Rooftop - After you access Nikoladze's computer, you
must go out and hang from the window. After they all
leave, if you only knocked out the guard when you came
in, you must either kill him or knock him out again.
Quickly go back to the computer to gain the information.
Then, you must leave the room. Go out the door and go to
your left. At this point you do not need to be silent.
Go to the door that you could not open previously to
find a flight of stairs. Go down them. Pick up the
medical kit and use it if needed. Open the door, then
jump over the
railing to your left. Immediately run to the elevator
shaft at the far end of the roof as fast as you can. Do
the same thing as you did with Nikoladze's window --
hang down. A guard will appear and investigate. Do not
worry -- just keep hanging. He will leave in a moment.
After he leaves, wait a second to make sure he is far
enough. Climb back up, then turn around. On the opposite
side is a pole which you can go down. Jump across and
grab it. When you go down, your van will be towards your
left. Your van help will kill a guard. Go up and talk to
him.
Clean head shots - After you Laser-Mic the conversation
between Masse and Grinko in the glass elevator, kill the
three guards in the courtyard and climb the skirting
into the South Wing. You will reach the room with the
elevator. Hide on the left side of it, aiming your
pistol at head level towards the elevator. Two guards
will run out. Kill them, but do not waste your time
hiding their bodies. Get into the elevator that they
came from and go to the seventh floor. There will be a
glass door with a keypad on either side of the hall. Go
to the one on the right and move back and forth in front
of the door. The soldier in there will see you and run
to the door. Back up so you will not block the door. Let
him unlock the door, and as he is opening it, get your
sights on his head. It will not move after the door is
opened. The second the door is open all the way -- fire.
Do the same on the other glass door. This is a good
strategy to get clean head shots.
Get access to Retinal Scanner - After you get into the
room with the cooks and are hiding in a crouched
position, do not use the "throw the bottle into the
freezer technique". You will need both of them later.
After the soldier leaves the room with the cooks, stay
in a crouched position and slowly move along the left
side of the table that you were hiding behind. Come up
behind the first cook you encounter, in the white shirt.
From there, grab him and go into the human shield
position with your pistol extended. The other cook may
or may not notice that
you are there. Shoot the cook that is washing the dishes
(or running scared for the alarm). Knock out the cook
that you are holding and carry them both into the
freezer, as far back as you can go. Turn out the freezer
light, then put on your night vision goggles. Turn off
the kitchen light and open the door. As quickly as
possible, run across the room and hide behind the open
door. The guard will enter to turn on the light. As he
stops to turn on the light, shoot him in the head. Hide
him behind the counter. Next, run out of the open doors
and over to the
stairwell until you hear the music that indicates that
someone saw or heard you. Run back into the room and
hide behind the same door as before. The guard will come
to turn the light on as before. Do the same thing as you
did previously; shoot him in the head. Hide him behind
the counter and go back into the kitchen. Get one of the
glass bottles by the open window, on the table, and run
back through the kitchen, through the adjacent room, and
through the open doors. It is now safe to turn off your
night vision. Note the guard by the locked door across
this huge room. Walk over to the balcony and hum the
bottle at him. Sometimes you will knock him out,
sometimes you do not. If you do not, you will hear him
say either "that's unusual" or "what the Hell...?".
Either way, go once more into the room in which you
killed the two guards. Hide once more behind the open
door by the light switch. It may take him awhile to get
up there, but he will also meet the same fate as his two
comrades. Shoot him in the head as he turns on the
light. That eliminates the guard by the door, thus
decreasing the chance of an alarm going off while you
take out the second guard in that room. This will be a
little trickier. Go out of the room and down the stairs
onto the second level. After you get to the bottom of
the stairs, go straight into the corner that you are
facing. Go to the railing and run back and forth across
it until you hear the music that indicates you have been
sighted again. Hide back in the corner and wait for him
to climb up the stairs. Once he gets up there, you have
two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared
the room of the two guards, go back up the stairs and
into the kitchen. Get the last bottle, exit the kitchen,
go back into the room, and down the stairs. Use the
computer until you hear Lambert talking. He will tell
you that a Colonel is coming and some other things. Hide
under the stairs to the left of the computer desk, in
the dark by the wall. Wait for the Colonel to get down
the stairs and sit in his desk. Throw your bottle at the
wall in front and to the left of the Colonel. He will go
to see what happened. Sneak up and grab him, thus giving
you access to the Retinal Scanner.
Hang on gutter without alarm -After interrogating the
driver, you are supposed to go out to the balcony in the
courtyard and hang on the gutter. To do this without
setting off the alarm, take the two guards that you
killed or knocked out in the hallway into the room. Hide
them, then turn off the light. You should now be able to
make it to the other window without setting off the
alarm.
Get rid of guards - When you are in the courtyard,
instead of using the laser mic on the elevator, quickly
run over to the double doors on the other side. Use a
disposable pick on it. Go inside, and the three guards
will not do anything to you. Quickly get a head shot on
all of them, then run outside and use the laser mic as
usual. If done correctly and quickly enough, the doors
will open and the guards will be dead, allowing you to
continue without avoiding them.
East wing - Once you have rappelled down the wall and
into the east wing, sneak up behind the guard and knock
him out. Put him on the balcony. Take out the camera,
take the data stick, then proceed to the door. Open the
door and crouch behind it. You should see one guard
patrolling and another standing still. Wait until the
patrolling guard is walking away, then sneak into the
shadowed part of the hallway. Wait until he is walking
away again and open the door to your left. Run up the
stairs to the medkit. The guards should not notice you.
Proceed
down the stairwell by crouching under cameras and
shooting lights out. Save your checkpoint at the bottom.
Sneak past the first camera and stick to the wall on
your left. Take out the other camera near the car and
watch from the shadows as the driver inspects the
camera, then walks off. Go around the corner to the
pillar at the back right and hide on its right side. The
guard will return and, after awhile, start smoking.
Sneak up behind him, drag him into the dark, and
interrogate him. Go back the way you came, in the
shadows. Near the door where you
entered should be a guard. Stay in the shadows, sneak up
behind him, knock him out, and hide his body in the
elevator shaft. Sneak past the camera and go back up the
stairwell. there should only be one guard in the hall.
Knock him out and then hide his body in the darkness
near where you acquired the medkit.
Secret area - In the beginning of the Defense Ministry
mission, after you have gone through the first room and
are in the hallway with the two guards (one patrolling,
the other on the left side of the hall facing away from
you), crouch and sneak into the shadows on the left side
of the wall. Go into the room on the left, behind the
stationary guard. Walk straight through the door, then
up the wooden planks. There will be a medkit on the wall
-- take it. Turn back towards the wooden planks and look
up. You should see a metal girder. Get close to the wall
on the
left and do a double jump to get on that girder. Once
standing on it, there should be another girder in front
of you. Jump and get on it. Then, turn around and you
should see yet another girder. Jump on it. Directly in
front of you should be a medkit and a disposable pick on
a well lit platform. Jump to it, pick up the items, and
turn around again. Run to the girder (you do not have to
jump). If done correctly, you should grab onto it.
Release the girder and immediately hold Left Analog-stick
Up to grab the next girder down.
Body disposal location - The following is a perfect
place to dispose of a single body. The reason you can
only do this with one person is because there is only
one person in the room. Make your way to the point where
you have to hack into a computer. After you repel down
the window and kill the guard, pick him up and walk
towards the window. When you barely start to fall off,
pull out your weapon to quickly drop the guard . This is
an easier and quicker way to drop a body. If done
correctly, the guard will fall out the window onto the
ground,
where no one can find him.
Smoking car - At the beginning when you talk to the
contact, in the back there is a car. Put one your
Diversion Cameras on the white box on the hood of the
car and aim it towards the sky. Press Gas, then Triangle
and it will appear as if the car is on fire.
GFO Oil Rig:
Body disposal location - When you are supposed to get
the briefcase, wait until the man runs all the way back
where the boat was located. He will be crouched down.
Hit him with your shoulder and pick him up. It is
important not to kill him yet. Go to the edge and drop
him into the water. You can hear him drowning.
Kalinatek:
Bypassing guards - In the Kalinatek building, when you
overhear two guards talk about gun turrets and wall
mines in a hallway, open the door next to the glass
wall. Use your SC-20K in sniper mode and shoot the wall
mine on the transparent wall. This should take out the
two guards that are talking. Switch off the hallway
lights and a third guard should come around to inspect
the flames. Snipe him down, pick up any satchels, and
make your way to the elevator.
The Police Station:
Sneak over to the right side to find something to climb
to get on a shed. There is a trap door on top. Open it
and go down it. Work your way around to find some pipes.
Climb them as far as you can go, until you see a burning
building. There is a slide wire here. Jump on it. Once
inside the building, a woman will guide you .Do not go
in the room in front of you . Go left down the hallway,
then in a room, then back into the hallway. Go up the
staircase. When there is a gap of fire, climb on a pipe
above to get across. Once you get to a big room, the
woman
will tell you to go to some stairs in the opposite
corner. Go up there in a room to find a man. He will
talk. After that, leave through the only exit to find a
room with smoke pouring out of it. Use your night vision
in the room to find a door to go through. Save the game
at this point. Then, go out the door and you will find a
gap. Jump across it, then wait for the guard to get off
the radio. Knock him out by grabbing him. Shoot out the
two lights and go by the window on the right side. You
can slide it open and jump in. Wait for the guard to
open the door, then sneak up behind him and kill him. Go
to the room with the keypad-locked door. As you enter
the room, the first picture on the left can move. Move
it and access the computer. The key to the door is
091772. Go on the balcony find the slide rope on the
left. Use it to get to the roof. Work your way to find
to the crooked cops. Wait for them to call for an
ambulance, then grab the first man and shoot the other
man. A civilian will report seeing you. Keep your
hostage and kill the man around the corner. Then,
dispose of your hostage. Go up the stairs. You should be
in the courtyard area. Instead of shooting the lights,
run to the far right corner. Stay ducked during all of
this. In the bushes is a hidden area. Use the computer
and get the med kits. Wait for the guard to come by,
then shoot him in the head to conserve ammunition.
.Proceed to the open gate. There is a drunk on the
right. He will not attack, but try to grab him. If you
let him see you, and he will run off. Grab him when you
get close enough. Continue through the street. There is
one guard around the corner and perhaps one more up
ahead. Kill them and move on to find a lit area. Go to
the far left and do a wall jump over the wall. Once
inside, go down the stairs. The keypad on the door
requires 5929 to be entered to gain access. Go inside
and wait to kill the guard. Move all bodies you kill to
somewhere dark where they will not be seen. Use the lock
pick to open any locked doors and access all computers.
There is a guard in the lab. Kill him. Carefully take
out the camera in the morgue, then grab and interrogate
the scared man. Do no knock him out yet. When he tells
you nothing new, then knock him out. Walk up to the
bodies on the tables. Lambert talks and you will keep
going. Carefully walk through the door and kill the
guard on the left. Let the other man go . Go into the
room, use the computer, and get the med kit. Do not go
out the double doors -- it is a waste of time. Go to the
automatic door and walk up the stairs. Then, be quiet
and sneak up on the first man and grab him. Take him to
the dark area where you came from, then knock him out.
Do the same to other man at the computer. Next, go to
the door across from where the second computer man was
located. Once inside you will see a silhouette. Go past
the drapes, grab him, and knock him out. Access the
computer to learn that you have completed the mission.
Go out those double door that you passed earlier for
extraction. Note: Always duck when you try grab someone
because it is quieter.
Presidential Palace:
When you are on the run from the guards after sniping
Nicoladze, in the dining hall climb on a cabinet. Then,
jump to the balcony that you see. Go through the door in
this room. You will find four guards. Do not shoot them
yet. Instead, sneak upstairs and turn off the light.
Crouch in that corner and snipe them after they come up
to the level that you are on. You will be able to shoot
all the guards because of their curiosity to find out
what is going on upstairs. After you take the elevator
down to the library and have to fight all the guards,
instead of going against the guards and using up
ammunition, use the following trick. When the elevator
opens, run to your right and towards the flight of
stairs. Run to the left of the stairs into a flight of
stairs that will lead down There will be a guard there.
Do not shoot him. Instead, just pass him and he will not
shoot or follow you. Do not run to the door to the right
of the stairs, as there are two guards coming up there.
Hidden area - After you put in the code to open the gate
by the waterfall (2126), make sure that the guard is
dead. Go right from the open gate. Go along the stone
wall/fencing and gate to the end of the walkway. On the
wall, you will see a faint line between darkness and
lightness. Go to the other side of this line and walk
forward. You will pass through the wall into a small
area in between two larger walls. From here, you might
be able to do a split jump.
Ignored by guards - After you snipe Nickoladze from the
balcony near the end of the mission, go through the door
behind you (save checkpoint). Stop and snipe the glass
door at the end of the dining room. This will put the
two guards in a zombie state and will prevent them from
coming through that door, therefore making it easier to
finish the game.
Last save point - Run down the stairs and enter the door
opposite of the diner. Shoot out both lights then jump
and crawl onto the metal cabinet on the right. Take out
your SC-20K and wait for a guard to enter the room.
Quickly shoot him in the head. Another guard should
enter. Also shoot him in the head. If another guard
enter, do the same thing to him. Then, run into the
dining room. Jump and crawl onto the cabinet on the
left. Jump onto the balcony and slowly walk in. There
will be four guards (two on both sides of the room).
Very quietly walk to the other side. Jump onto the rail
(while crouched) and hang on. Quietly fall to the ground
and open the door to complete the mission.
Slaughter House:
After talking to the Chinese diplomats, go towards the
center aisle, between the sentry guns. Use the sniper
view to see a man coming from the hallway and take him
out. Then, immediately look to the left to see a soldier
awaiting a Frag Grenade explosion. Shoot him in the
head. Note: It is essential that you take out this
soldier to succeed in the mission. Then, go to the room
where the American soldiers are crouching. Stand in the
doorway. Face the way the soldiers appear from. A
soldier crouching will be going directly for that room.
Take him out,
and then move back to the center. As a colonel (the man
with the red hat) throws a grenade, snipe him in the
head. Then, move back into the doorway where the
Americans are located. You will hear Grinko saying that
he is coming and that he is ordering a man to come with
him. Stand in the doorway and shoot the soldier that
comes that way. Pick up the medkit and go back in the
middle in between the sentry guns. Then, move forward
towards the short concrete wall. Kill Grinko with either
a snipe to the head of a Frag Grenade. As soon as you
kill him,
the mission will be completed.
Sentry guns - In the Slaughter House level (the level
about the web-broadcast), there are many pesky sentry
guns. To keep from getting annihilated by them, use
flares. You can find five of them close together.
Rolling seems to work best in avoiding the guns. Roll
just outside of the gun's quarter-turn area so you are
close enough to reach the computer control. Light a
flare and throw it in a way that will allow you safe
passage to the computer, then disable the gun. Be
careful -- the flare only distracts it just enough to
give you a small time frame to get to the computer.
When you make it to the end of the level and are near
the three soldiers and the three Chinese diplomats, you
will see two sentry guns protecting the entrances. Set
up wall mines (if available) on the side of the room
opposite the doors. This is a trap for the soldiers that
appear later. Turn back to the two sentry guns. The one
on the left is guarding the soldiers. You want to leave
the gun on, but make sure the circle next to "Disable
IFF" is not filled in. This will set the gun to attack
anyone (namely the enemies that try to kill your fellow
soldiers).
Disable the gun on the right and also make sure the IFF
circle is not filled in. Once you enter and talk to the
Chinese diplomat, you will be alerted that Grinko is
coming. Exit out of the room, turn on the gun you just
disabled, and start aiming across the room. You will see
multiple soldiers approaching. A lot of them will be
blown up, or catch fire and die. Watch for ones with
frag grenades. Once the other soldiers are dead, Grinko
can be easily dealt with. Keep some cover and start
looking for a little head popping up above the wooden
partitions then shoot
him in the face (or use a frag grenade if available).
Once Grinko is dead, disable the gun on the left and you
will have completed the mission.
Save ammunition - If you find a room being patrolled by
a guard or worker, wait until he leaves, then turn off
the light switch. When he returns, he will immediately
move to the light switch to turn it on. At this point,
his back should be turned to you. Quietly sneak up and
either grab or punch him without firing your weapon.
Avoiding detection - Always try to stay in shadows or
bushes; crouch when walking around; try to take someone
hostage before shooting them; always try to use your
night vision/thermo goggles just to check to see if
there is anything to get around you; and drag bodies
into dark corners.
Retrieving Sticky Camera - To retrieve a Sticky Camera
that is too high to reach, shoot it with the sniper
rifle or the handgun. It will fall to the ground.
Knockouts with Sticky Cameras - Use the following trick
to have essentially unlimited ammunition for knocking
out enemies. This does not work until after you have
found the SC-20K and have Sticky Cameras. If you are
close to an enemy and want to knock him out, shoot him
in the head with a Sticky Camera. It will knock out your
enemy, and you can then pick the camera up off of the
ground.
Shoot a sticky camera at a guard's head to knock him
out. After knocking him out, you can pick up the camera
and reuse it. This saves ammunition for other gadgets,
such as air foil rings, sticky shockers, etc. Note: You
must hit them in the head, otherwise they will notice
you.
Use Diversion Cameras to take out large groups - In the
levels in the game after you gain the SC-20K, you can
easily take out large groups of enemies using the
Diversion Cameras. First, find a good hiding place. Fire
a Diversion Camera at the first guard. Make sure you hit
him in the head. Then, all the other guards will
approach to investigate. You can now easily gas them.
Flares - If you are pinned down by a turret, throw a
flare across it. The turret will be distracted for a
moment, which may be long enough for you to sneak behind
it and disable it.
Hiding - You cannot be seen when hiding in dark places.
Shoot the lights to make it dark, but make sure that
there are no guards around. Do not stay in the light too
long.
Faster manual lockpick - When using the manual lockpick,
instead of rotating it slowly as the game suggests,
press the Analog-stick in one of the four diagonal
corners, as the "rumble" will always be in one of those
directions. This is much quicker.
Thermal goggle keypad readings - To read the heat
signature on a keypad, you can either walk up to the
keypad and look at it with the heat goggles on, use
sniper mode at a distance with the heat goggles on, or
activate the keypad and turn on your heat goggles there.
The order of the buttons will be as follows, based on
color: Deep Blue, Blue, Light Blue, Green, Light Green,
Yellow, Orange, Red. For example, if you had a Deep Blue
button at 1, a Light Green button at 3, a Light Blue
button at 4, and a Orange-Ish Red button at 6, the code
would be 1-4-3-6.
This trick where you use your thermal goggles to read
the code punched in by a guard is extremely useful, but
only available in the second Chinese Embassy mission as
the current temperature in the Embassy is low enough for
you to notice a difference on the buttons that were
pressed by the guard. The buttons go from a deep red
color to a deep blue color. Look for the button that is
slightly different from most of the other buttons. Then,
look for a lighter blue button and so on. following
green, yellow, orange and finally red.
Blocking doors - If you have someone chasing you, run
out a door, and when it closes, stand in front of the
door for awhile. The guard will sometimes try to open it
before he gives up.
Dropping down from high locations silently - If jumping
at a place that is a long way down, you will probably
die or get hurt. If there is a guard nearby, try to jump
down on him so that he takes the damage. Note: You can
go into the silent drop while hitting him, so nobody
will hear him scream. If there are no guards nearby, go
into the silent drop, and when you touch the ground,
quickly hold Jump. If done correctly, you will only get
about 25% of the damage that you would normally receive
by such a drop.
Shooting lights accurately - When you want to shoot out
a light and need make it accurate, turn on your heat
vision. You should be able to knock out the light faster
and easier.
Disabling Wall Mines - Slowly go up to a Wall Mine. It
will flash red and green at an even pace. To disable
this, you have to press Action when it flashes green. If
it becomes red the instant before you press Action, it
will explode. The way to always do this safely is to
hold Action button when the "Disable Wall Mine"
selection appears. Then, if it is green, release the
button. If it is red on the screen, move the selection
up to "Back To Game" and try again.
Sniping with the SC-20K - When using the sniper mode of
the SC-20K, you can hold L1 to make Sam hold his breath
and aim more accurately. You can use this to clear out
rooms or open areas from afar without letting anyone
spot you. The safest way is to wait for a guard to stop
in his tracks. Then, hold L1, set the target on his head
and take the shot. This is extremely helpful in the
first few levels from when you pickup the SC-20K.
However, when you get to the Abbatoir mission, you must
be extremely careful as the guards can see you from a
lot further, can see you in the shadows, and also have
more powerful weapons. You must exercise extreme
caution. From Abbatoir onwards, if there are multiple
guards in the one room, your best choice of action is to
use a smoke grenade, if they are bunched up. If not.
then do not go in commando-style because the guards from
here on out are much more powerful than in previous
levels.
Rifle rapid-fire - Equip the rifle and press L3. The
bullets on the screen will be a bit darker. This
indicates that you have switched to rapid-fire mode. Be
careful, as you cannot simply hold the trigger as you
could before; the gun will shoot as much until you
release.
Better sniper mode accuracy - For better accuracy on
sniper mode, hold L1. Note: This may take a few seconds
to start.
Escaping a room full of soldiers - Take a sticky camera
or smoke grenades and throw it near where the most
guards are located. For the sticky camera, a control bar
that tells you how to make a noise or use smoke will
appear at the bottom of the screen. Throw the smoke
grenade and the smoke should knock out some guards. When
the smoke appears from the grenade(s), it is your chance
to run for it .
Knock out an enemy - To knock out an enemy without
killing him, equip the sticky camera and shoot it at his
head. Aim slightly above the head to compensate for
gravity. After he is down, pick up the sticky camera and
use it again.
You can throw bottles to knock out guards. You must aim
and hit them in the head.
Taking out two guards - Shoot a sticky camera near the
guard closest to you. When he approaches, use the gas to
knock him out. The other guard will approach to
investigate. You must either shoot him with a non lethal
round if you cannot have casualties, or take him out
with a head shot if killing is sanctioned. This has to
be done correctly or he will revive the guard that you
knocked out.
Eliminating guard threat without ammunition - If you do
not have ammunition and you find two guards, sneak up to
one and take him hostage. Make sure that your hostage is
facing the other guard or he will shoot you.
If you need to knock out many guards without killing
them, look around for a water puddle. Try to lure them
into it, then shoot a Sticky Shocker into the water.
This will knock many of them out. This works with any
body of water, including the sewers in the Chinese
Embassy level.
Luring your enemy - To do this, find a can or glass
bottle to pick up. Once obtained, move to a location,
preferably dark. While hidden, throw the can or bottle
to an open area with an enemy nearby. When thrown, the
enemy will wonder what happened and walk towards that
location. After you have drawn him out, you can take him
out for an easy kill.
Hiding bodies - After you have disposed of enemies in an
area, make sure that you still hide them, even though no
one is nearby. Before going to another checkpoint, the
alarm may ring, and it will say that a body was found.
Try to hide all bodies in hidden areas for best results.
Quickly drop body - When moving a body. equip your
weapon. This will automatically drop the body.
Hide face - Have the diversionary camera equipped with
the SC-10. Press L1 button before you zoom in and fire
it at a wall. If Sam is close to the wall, he will put
his hand in front of the camera to hide his face. You
can try this with any sticky camera, but you need to be
close to the wall you shoot it on for him to cover it.
Menu mystery: Press L1 at the start menu to reset
your profile. Note the three rows of scrolling words.
Press X to change the word that appears in the top row.
A different word will appear each time X is pressed. The
word in the middle row seems to be random each time the
menu is entered. The word in the bottom row is always
"Deception". At this time, no known effect has been
noticed by doing this, but it may be related to the
rumored "Super Unlockables" in the game.
Random selection: Enter practice mode and choose
Scorpion. Then, highlight any opponent character on the
top row and hold Up + Select for about five seconds.
Fatality distances: Some fatalities must be done
at a specific distance, as indicated as follows.
Close: As close as possible to opponent
Sweep: From close, tap Away(2).
Outside Sweep: From sweep, tap Away once more
Far: Full screen away
Fatality Distances can be solved by using this trick.
Press L1 as soon as you see the words "Finish Him"
appear. This trick was used also in Mortal Kombat:
Deadly Alliance as well. It helps when you are trying to
do your fatality.
Ashrah: Moves: Greenwood, Jeremy Bourgoin and Adam
Basye.
Heavenly Light: Press Down, Away, Circle.
Lightning Blast: Press Down, Toward, Circle.
Spin Cycle: Press Down, Up, Triangle.
Nature's Torpedo: Press Toward(2), Circle.
Fatality 1: Down(2), Up(2), Triangle (when close).
Fatality 2: Toward, Down, Toward, Down, Triangle
(Sweep).
Hara Kiri: Press Up, Down, Up(2), Triangle.
Baraka: Moves: Greenwood, Jeremy Bourgoin and Adam
Basye.
Flying Shard: Press Down, Away, Square.
Mutant Blades: Press Toward(2), X.
Fatality 1: Press Toward, Up, Down, Triangle (when
close).
Fatality 2: Press Toward, Down, Away, Toward,
Triangle (when in sweeping range).
Hara Kiri: Press Down, Away, Up, Away, Circle.
Bo Rai Cho: Moves: Bourgoin and Adam Basye.
Puke: Press Away, Toward, Triangle.
Monkey Flips: Press Down, Away, Square.
Belly Bash: Press Toward(2), Circle.
Earthquake: Press Toward, Away, X.
Fatality 1: Press Down, Up, Toward(2), Triangle (when in
sweeping range).
Fatality 2: Press Up, Away, Toward, X (when in sweeping
range).
Hara Kiri: Press Away(2), Toward(2), Triangle.
Dairou: Moves: Bourgoin and Adam Basye.
Tombstone Drop: Press Toward, Away, Down, Circle.
Stealthy Shadows: Press Down, Up, Triangle.
Iron Leg: Press Down, Away, X.
Fatality 1: Press Down, Up, Away(2), Square (when in
sweeping range).
Fatality 2: Press Down(2), Away, Circle (when close).
Hara Kiri: Press Away(3), Down, Square.
Darrius: Moves:
Bourgoin and Adam Basye.
Tricky Blast: Press Away, Toward, Triangle.
Twisty Kick: Press Down, Away, Circle.
Chest Cruncher: Press Away, Toward, Square.
Target Practice: Press Down, Toward, Circle.
Fatality 1: Press Up, Down, Away, Toward, X (when in
sweeping range).
Fatality 2: Press Down(2), Away, X (when close).
Hara Kiri: Press Away, Toward(2), Triangle.
Ermac: Moves: Greenwood, Jeremy Bourgoin and Adam
Basye.
Mystic Float: Press Down, Up, X.
Mystic Bomb: During the Mystic Float move, press Down,
X.
Dive Kick: During the Mystic Float move, press Toward,
X.
Telekinetic Throw: Press Toward, Away, Triangle.
Telekinetic Slam: Press Away, Down, Away, Circle.
Hado-Energy: Press Down, Away, Square.
Fatality 1: Press Down, Away(2), Down, X (when in
sweeping range).
Fatality 2: Press Away, Down, Away, Down, Circle (when
in sweeping range).
Hara Kiri: Press Down, Up(2), Down, X.
Havik: Havik can be found in a treasure chest in a
house in the Chaosrealm at H-4.
Diamon.
Havik: Moves:
Bourgoin and Adam Basye.
Torso Spin: Press Down, Away, Square.
Diving Corpse: Press Down, Toward, Square.
Crackling Legs Projectile: Press Away, Toward, Triangle.
Head Snap: Press Away, Toward, Triangle.
Corpse Taunt: Press Toward, Away, Circle.
Fatality 1: Press Down, Toward(2), Up, Circle (when
close).
Fatality 2: Press Toward(3), Away, Triangle (when in
sweeping range).
Hara Kiri: Press Toward, Up(3), Triangle.
Hotaru: After you have been captured and become an
old man, or anytime after you have finished Konquest
mode, go to Orderrealm, H-1. There a long bridge, and
when it forks, take the fork until you can go no
further. Meditate until the chest appears. Note:
Whenever Meditation is used, always give it a full day
for the chest to appear.
Hotaru: Moves: Bourgoin and Adam Basye.
Grasshopper: Press Down, Toward, Circle.
Lave Burst: Press Down, Away, Square.
Fatality 1: Press Toward, Away, Up, Down, Square (when
in sweeping range).
Fatality 2: Press Down, Toward, Away, Toward, Triangle
(when close).
Hara Kiri: Press Up, Away(3), Triangle.
Jade: Moves: Bourgoin and Adam Basye.
Vanishing Winds: Press Away, Toward, Square.
Blazing Nitro Kick: Press Away, Toward, Circle.
Razor-Rang: Press Down, Away, X.
Dodging Shadows: Press Away, Toward, Triangle.
Fatality 1: Press Away, Toward, Up, Toward, Square (when
in sweeping range).
Fatality 2: Press Away, Toward(3), Triangle (when
close).
Hara Kiri: Press Toward(3), Away, Triangle.
Kabal: Moves: Greenwood, Jeremy Bourgoin and Adam
Basye.
Raging Flash: Press Away, Toward, Circle.
Plasma Blast: Press Down, Toward, Square.
Nomad Touch: Press Down, Away, Triangle.
Fatality 1: Press Toward, Up(3), X (when close).
Fatality 2: Press Up(2), Down(2), Triangle (when close).
Hara Kiri: Press Toward, Up(2), Down, Triangle.
Kenshi: Moves: Bourgoin and Adam Basye.
Telekinetic Slam: Press Away, Down, Away, Square.
Telekinetic Toss: Press Down, Away, Circle.
Telekinetic Push: Press Toward(2), Triangle.
Tele-Fury: Press Away, Toward, X.
Mind Warp: Press Down, Away, X.
Fatality 1: Press Toward(2), Away(2), Triangle (when in
sweeping range).
Fatality 2: Press Away, Toward(2), Away, Triangle (when
in sweeping range).
Hara Kiri: Press Down, Away(2), Toward, Circle.
Kira: Kira can be found in a beach house treasure
chest on Earthrealm, at H-2.
Kira: Moves: Bourgoin and Adam Basye.
Black Dragon Ball: Press Away, Toward, Circle.
Kiss of Death: Press Toward, Down, Away, Square.
Night Shade: Press Down, Toward, Square.
Fatality 1: Press Away, Toward(2), Away, Circle (Far).
Fatality 2: Press Up, Toward, Down, Away, X (when in
sweeping range).
Hara Kiri: Press Toward, Away, Up, Away, X.
Kobra: Moves: Bourgoin and Adam Basye.
Windmill Kick: Press Toward, Down, Away, Circle.
Burning Fist: Press Down, Toward, Triangle.
Tele-Punch: Press Down, Away, Triangle.
Chi-Blast: Press Down, Toward, Square.
Crouching Chi-Blast: Press Down, Away, Square.
Fatality 1: Press Down, Away, Toward, Down, Circle.
Li Mei:
After you are caught by Kano in Outworld, she is in a
house in F-7. You will see her as soon as you walk in,
and she will disappear leaving you the key.
Li Mei: Moves: Bourgoin and Adam Basye.
Nova Blast: Press Down, Away, Square.
Carnival Spin: Press Toward, Down, X.
Flying Furry: Press Toward, Toward, Triangle.
Flipping Heel Kick: Press Down, Away, Circle.
Fatality 1: Press Toward(4), Square (when in sweeping
range).
Fatality 2: Press Up, Away, Toward(2), Circle (when in
sweeping range).
Hara Kiri: Press Up, Down, Up, Down, X.
Liu Kang: Successfully complete Konquest mode.
After the credits, go back into Konquest mode and go to
Edenia. One you have reached Edenia, go towards G-8. It
is a small mountain path that leads to a tent. Meditate
behind the tent until it is Thursday night at 11 p.m.
and wait until 12 midnight. A chest should appear, now
that it is 12 a.m. Friday morning. Open it, and the key
to Tomb OT will be yours, which unlocks Liu Kang.
Lui Kang's alternate costume: Go to Edenia H-5. It
can only be found at 12 p.m. on the first of each month.
Use R2 to auto target a full
list of Koffins to find it.
Liu Kang: Moves: Bourgoin, Adam Basye, and
Treepymp2880.
Move 1: Press Toward(2), Square
Move 1: Press Toward(2), Triangle
Move 1: Press Toward(2), Circle
Move 1: Press Down, Toward, X.
Fatality 1: Press Away(3), Toward, Triangle (when in
sweeping range).
Fatality 2: Press Up, Away, Toward(2), Circle (when in
sweeping range).
Hara Kiri: Press Down(3), Up, X.
Mileena: Moves: Bourgoin and Adam Basye.
Rolling Thunder: Press Away, Down, Circle.
Soaring Sai: Press Down, Toward, Triangle.
Kick From Above: Press Toward, Toward, Circle.
Fatality 1: Press Toward, Down(2), Square (when in
sweeping range).
Fatality 2: Press Up, Up, Toward(2), X (Far).
Hara Kiri: Press Away, Down, Toward, Down, Square.
Nightwolf: Moves: Bourgoin and Adam Basye.
Spirit Arrow: Press Down, Away, Square.
Rhino Charge: Press Toward(2), Circle.
Lightning From Above: Press Down, Up, Square.
Reflector: Press Away, Toward, Triangle.
Fatality 1: Press Away, Toward, Away, Toward, Square
(Far).
Fatality 2: Press Down, Toward, Down, Up, Triangle (when
in sweeping range).
Hara Kiri: Press Up(4), X.
Noob Smoke: Moves: Greenwood, Jeremy Bourgoin and
Adam Basye.
Smokeycut: Press Toward(2), Circle.
Dark Assassin: Press Down, Away, Triangle.
Death From Above: Press Toward(2), X.
Dark Shadows: Press Down, Away, Circle.
We Live: Press Down, Away, Triangle.
Darkness: Press Up, Down, Square.
Fatality 1: Press Away, Toward, Away, Toward, Square
(Far).
Fatality 2: Press Up, Down(2), Toward, Triangle (as
Smoke outside sweeping range)
Hara Kiri: Press Down, Up(2), Down, Triangle.
Raiden: After you finish Konquest mode, go to the
Orderrealm, and go to E-3. Face Raiden to earn the key.
You must have already finished Konquest mode or he will
give you nothing but money.
Raiden: Moves: Bourgoin, Adam Basye, and
Magg10387.
Static Teleport: Press Down, Up, X.
Lightning Bolt: Press Down, Away, Square.
Shocking Touch: Press Forward(2), Triangle.
Flying Thunder God: Press Forward(2), Circle.
Fatality 1: Press Away, Down, Toward, Down, Square (when
in sweeping range).
Fatality 2: Press Up, Down, Toward(2), Square (Far).
Hara Kiri: Press Toward, Up(2), Away, Square.
Scorpion: Moves: Greenwood, Jeremy Bourgoin and
Adam Basye.
Bloody Spear: Press Away, Toward, Square.
Hellfire: Press Down, Away, Triangle.
Awayflip Kick: Press Toward, Away, X.
Teleport Attack: Press Down, Away, X.
Fatality 1: Press Toward, Down, Toward(2), Square
(when close).
Fatality 2: Press Toward, Away, Toward, Away, Square
(when close).
Hara Kiri: Press Toward, Up(2), Away, Square.
Shujinko: Moves: Bourgoin, Adam Basye, Jonathan
Richardson, Ben Garforth, and TyrantKnox.
Icy Breeze: Press Down, Toward, Square.
Flaming Fist: Press Down, Toward, Triangle.
Flying Jinko: Press Toward(2), Triangle.
Flip Scissor Kick: Press Down, Away, X.
Telekinetic Slam: Press Away, Down, Away, Circle.
Throw Spear (Scorpions Bloody Spear): Press Away,
Toward, Square.
Slide (Sindel's Foot Grab): Press Toward, Away, X.
Bike Kicks (Lui Kang's Bicycle Kick): Press Toward(2),
Circle.
Fatality 1: Press Up, Down(2), Toward, X (when close).
Fatality 2: Press Away, Up, Toward(2), Square (when
close).
Hara Kiri: Press Down, Away, Down, Away, X.
Go to the following locations to unlock all of
Shujinko's moves:
Torpedo: Directly in front of Edenia PortalBicycle Kick:
Chaosrealm G-4 between 12 a.m. to 1 a.m. on Sunday
Ermac Slam: Edenia C-8 Wednesday at 5 p.m.
Freeze: Orderrealm F-5 at 11 a.m. on Wednesday (in
building)
Foot Grab: Edenia D-8 at 2 to 3 a.m. on Monday (behind
house)
Kobra Fist: Edenia G-6 (behind building)
Scorpion Spear: Edenia A-1 (Defeat Scorpion)
Flip Kick: Orderrealm E-1 at 11 a.m.
Fatality 1: Outword C-8 (in cave)
Fatality 2: Orderrealm D-4 at 9 a.m.
Shujinko: Greater side: When you face your
opponent and do not like the side that your character is
on, press the following to get on the other side safely
while doing damage to your opponent. Press Up, Circle in
the Mantis style. While in the air, quickly do
Sub-Zero's Freeze move. At this time, your opponent
should be up in the air. Then, if you froze your
opponent high enough into the air, do Li Mei's Sliding
Grab Kick. Shujinko should be able to slide under your
opponent. Once you get to the other side, you should
have enough time to pull off a big combo, Scorpion's
Spear, or Liu Kang's Bicycle Kick.
Shujinko: Power combos: Note: You must have all or
most of Shujinko's moves. First, make sure you are in
Mantis. To start, use Sub-Zero's Freeze move to get a
free shot in. While your opponent is frozen, press Away,
Triangle for a pop-up attack. While in the air, do
Scorpion's Spear. At this time, your opponent has hit
the ground and the Spear has hit him, allowing you to
continue the combo. Once you bring him toward you, press
Square(2), Triangle, Away, Triangle. This should pop up
your opponent in the air again. Next, do Ermac's
Telekinetic Slam. Your opponent should bounce back to
you. Before he hits the ground, press Square(3), L1,
Triangle, Circle, X. After doing this, you should have
performed an unseen combo which should give you 15 hits
and about 35% damage. The second way to do this is as
follows. The second combo is the same as the first,
except instead of doing the Telekinetic Slam, do Liu
Kang's Bicycle Kick. This would make it also 15
hits and about 35% damage. If you are lucky enough, when
on a death trap level, the Bicycle Kick could put them
in the trap and kill them.
In Mantis style, press Up + Triangle for the pop up,
then execute Lei Mei's flip kick, and quickly do Lu
Kang's Bicycle Kick afterwards for a 41% damage combo.
Sindel: In Konquest mode, go to the Netherrealm
and head out to D-1. It should be a coliseum with lots
of holes. Go straight back to the rock wall and meditate
until the treasure chest appears. Note: Whenever
Meditation is used, always give it a full day for the
chest to appear.
Sindel: Moves: Bourgoin and Adam Basye.
Banshee Scream: Press Toward(2), Square.
Star Screamer: Press Toward(2), Square.
Sliding Foot Grab: Press Away, Toward, Square.
Fatality 1: Press Away, Toward(2), Away, Square (when in
sweeping range).
Fatality 2: Press Up(2), Away, Toward, X (when in
sweeping range).
Hara Kiri: Press Toward, Up(2), Down, Circle.
Sub-Zero: Moves: Greenwood, Jeremy Bourgoin, Adam
Basye, Steven Mishler, and Bytor Corosia.
Ice Clone: Press Down, Away, Square.
Freeze Ball: Press Down, Toward, X.
Fatality 1: Press Toward, Away, Down, Toward, Triangle
(when close).
Fatality 2: Press Away, Down, Toward, Down, Square (when
in sweeping range).
Hara Kiri: Press Down, Up, Down, Up, Triangle.
Tayna: In Outworldrealm, go to the ice cave at
A-3. There should be a wall blocking your path inside.
Meditate, and the chest will appear in front of the wall
after a short time. Note: Whenever Meditation is used,
always give it a full day for the chest to appear.
Tanya: Moves: Bourgoin and Adam Basye.
Human Cannon Drill: Press Toward(2), Triangle.
Air Fire Blast: Press Down, Toward, Triangle.
Surging Blast: Press Down, Away, Triangle.
Split Flip Kick: Press Down, Away, Circle.
Find Me: Press Up, Down, Square.
Fatality 1: Press Toward, Down(3), Square (when close).
Fatality 2: Press Up, Away, Toward, Up, Triangle (when
close).
Hara Kiri: Press Down(2), Toward, Up, X.
Easy fatalities: Go to a chess match. Once there
and fighting, kill the opponent's leader with whoever
you want to do the fatality with. If you defeat him pr
her, a fatality will automatically happen.
Go to practice or arcade mode and pick Shujinko. Then,
go to the Slaughter House level. When the match starts,
knock your opponent down into the basement of the
Slaughter House. Next, get on your opponent's side so
that you are moving them back toward the death trap.
Make sure not to push them all the way back. Next, pop
them up into the air with Back, Triangle(2). Then, while
in the air, do Liu Kang's Bicycle Kick. The last kick
should send your opponent flying through the air and
into the death trap. Once your opponent has been diced
up into little pieces of flesh, it should say under your
name. 13 Hits, 127% damage. You should have two hits
from the pop-ups and ten from the bicycle kick making
that 27% damage, and one from the death trap, which
automatically kills your opponent and gives you 100%
damage. Note: You must have Liu Kang's Bicycle Kick from
Konquest mode.
Easy wins: When fighting anyone except for
Scorpion, press Up(3), Down, Up, Down, B(2), Y, X(2).
The opponent cannot block the move and it will take
about half of their life away.
Defeating the Dragon King: If you use Liu Kang
against the Dragon King, all of Liu Kang's attacks will
do double damage.
Defeating Onaga: One way to defeat Onaga is to get
far away from him. He will either do a stomp attack or a
fireball. Jump when he does the stomp and just evade the
fireball. After a short time he will come after you. If
you have any strong attacks, get ready. When he comes
after you, you can usually get in a good shot or two.
After hitting him, jump back quickly to avoid the
punches or being grabbed. Try to stay close to the
statues, but be careful. Shujinko's (Liu Kang's) Bicycle
Kick works very well when he comes after you, and use
sword attacks when he gets close. After awhile of
playing, you can learn his patterns and better prepare
yourself.
The Dragon King's arena is bordered evenly by all six
pieces of the Kamidougu. The most effective way above
all to defeat Onaga with any character is to back away
from him, leaping over any ground attacks or projectiles
he uses, then lure him towards the edge. Collecting a
Kamidougu piece will stun Onaga for two seconds and even
subtract from his health. Take advantage of this
opportunity by unleashing your character's longest and
most damaging combo, then back away when finished.
Repeat this process using another Kamidougu icon. The
most strategic way to do this is to aim for a
back-to-back win, preserving three Kamidougu pieces for
round one and the other three for
round two.
Defeating Scorpion: When fighting Scorpion at the
end of the game, continually strafe around him to dodge
his specials, then attack when he has finished an attack
of his own and is vulnerable. Also, try to save your
Breakers, but use them when necessary.
The following trick is a very easy way to defeat the
CPU, especially Scorpion for Shujinko's Spear move.
Confront Scorpion and exit until you can fight him as
Baraka. Do the "Mutant Blades" move and the "Chop Chop
Blades" move every time he gets back up. You may need to
switch up the rotation of the two specials, but the
"Mutant Blades" move (Forward, Forward, X) works most of
the time when he is just getting back up. When you think
he is going to attack at close range, then use the "Chop
Chop Blades" move (Down, Up, X). Save the game, go to
the difficulty option, and set it on the easiest. This
works because he is constantly healingm and if he hits
you, he takes 300% damage.
Training mission locations:
Bo Rai Cho: Earthrealm C-4
Sub-Zero: Earthrealm G-8
Ashrah: Netherrealm C-6
Ermac: Netherrealm E-5
Havik: Chaosrealm G-4
Mileena: Outworld F-2
Hotaru: Orderrealm G-4
Baraka: Outworld G-4
Nightwolf: Earthrealm D-5
Kenshi: Earthrealm B-4
Scorpion: Netherrealm F-3
Li Mei: Outworld G-8
Sindel: Edenia C-6
Other missions: Successfully complete game to
unlock other missions, as follows.
Liu Kang: Earthrealm H-4
Kabal: Netherealm G-5
Kira: Chaosrealm A-3
Kobra: Chaosrealm H-7
Noob-Smoke: Chaosrealm
Raiden: Outworld F-2
Dairou: Orderrealm A-3
Darrius: Orderrealm C-8
Tanya: E-1
Jade: Edenia H-8
Kolach Awakes: After you finished Konquest mode,
go back to the Netherrealm. Before you move, press R1,
which brings up a map of the realm. Go to the center of
the realm to where you did the mission for Scorpion with
catching Quan Chi. From there, go right until you see
another platform smaller then the one in the center. You
will see three people: Kabal, Kobra, and Kira. If you
defeat them all, you will get a reward. When you fight
Kabal, you will fight him in Dark Kombat. Make sure you
get Kenshi as a good selection. Use his weapon and keep
using his four hit combo (X, X, Triangle, Triangle).
Then, fight Kobra. He is difficult to defeat. Each time
he hits, you will lose one third or one half of your
health. Try to use a long combo and dodge as much as you
can. Try using Shujinko. When the match starts, let him
attack you first, but make sure to dodge him and kick
him in the air twice (Up, Circle) before he falls to the
ground. Do his Hardcore combo listed under the Mantis
style of fighting. After you have finished the combo,
you should have gotten at least nine or ten hits in on
him. Once you have killed him, go on to Kira. She is the
most difficult of all of them. When you fight her, you
are bleeding to death and she likes to block frequently.
Make sure you get Baraka, Darrius, or Ashrah as a
selection. If you are Darrius and the match starts, do
your Tricky Kick. When you hit her, press L1(2) during
the move so that you will have your Gauntlets on. If she
blocks one of them, press Square, Triangle, Circle(3).
This should stun her for awhile and allow you to get in
another Tricky Kick. Do this until you kill her. If you
are Baraka, hit her as soon as the match starts with
Toward(2), X, which is one of Baraka's special moves.
Then, quickly get close to her and press Away, X(2),
which should pop her up into the air. While she is in
the air, press X(2), Triangle, Square(2). This should
hit her about six or seven times. Repeat this to defeat
her. If you are Ashrah, quickly dodge one of her attacks
then press, Up, Circle, to pop her up into the air.
While she is in the air, press Triangle(2), Square, R1,
X, Away, X. You will hit her about seven or eight times.
Keep doing this until you defeat her. Once you have
defeated Kabal, Kobra, and Kira, a portal will open,
similar to the portal when you open it with a Kamidogu.
Go through the portal and you should be back at the
beginning of the realm. You should also see a chest with
gold trim. Open it to get your reward. Note: All chests
with gold trim have something to do with the characters.
However, this chest is different from all the others.
All your hard work has paid off with 1,000 Onyx Koins.
Getting Koins: In Konquest mode, many characters
will ask you to do missions for them, usually fetch-type
tasks.
Completing these missions usually will result in a good
sum of Koins.
In Konquest mode, use Punching as a tool to get
different responses from characters. For example, Mocap
in Chaosrealm will say "Ow my balls". Also, punching
certain characters will make them drop Koins.
In Konquest mode, characters that appear with a puff of
smoke will hand over a very large sum of Koins. For
example, Motaro will give you 1200 Gold Koins.
If you have already completed Konquest mode, unlocked
the graves in the Krypt with everything you have
collected, and there are no more Koins to get in
Konquest, create a new profile. Get all the Koins you
need. Then, start a two player versus game. Load both
profiles and press R1 to wager the desired Koins. You
now no longer have any use for the second profile.
Delete it, and continue.
Double death: Start versus mode with a friend.
Select Falling Cliffs as your area of Kombat. Then,
choose any two characters. Let the match begin. You will
soon see that it is a circular platform, and that layers
around the edges will begin to fall off every twenty to
thirty seconds. Make sure that you and your friend are
on a layer of an edge that will break off the platform.
Once it breaks off, both characters will fall off the
platform (just like when your punch or kick someone
off). You will see both of the characters land on stone
spikes. The one with the least health will lose the
match, but both of your health bars will go down to 0.
Also, If your both fall off the same time and have full
health, player one will always be the winner of that
match.
Netherrealm language: The Netherrealm people talk
backwards. To hear what they say, record the voices and
play them in reverse. A few examples of what they say
are: "Beware! Dimashi is the Dragon King!", "I am
talking backwards, sucky isn't it?", "There are many
realms", and "It is said that John Vogal is a genius".
Ashrah puzzle fighter: Start a puzzle match with
any character. At the loading screen, you will see
Ashrah as a puzzle fighter fighting Ermac, but she is
not selectable as a character in puzzle mode.
Hotaru puzzle fighter: Begin a puzzle match with
any character. During the loading screen, you should see
Scorpion fighting Hotaru in a puzzle match. Notice that
Hotaru is not a selectable character for puzzle mode.
See old characters: Stay in the Krypt and just
move around for about ten minutes. You will see old
characters such as Goro and Sheeva.
Start a fight with any character versus any character in
two player mode, and choose the Portal arena by pressing
R1. When the fight begins, you can see the destiny
pillars featuring characters from Mortal Kombat 3. Some
of them are Stryker, Liu Kang , Motaro, Shao Kahn,
Smoke, Sindel , Shang Tsung, Sub-Zero, Sonya, etc. Note:
There are Master , Novice and Warrior destinies.
Go to the Dark Prison stage. Knock the other fighter
to the lower level. In the cells, you will see
characters from other Mortal Kombat games, such as Goro,
Jax, and others.
Two Rains, two Jades, one Rain: In Konquest mode,
in Edenia, find Rain. He will give you a mission to find
a cave. Do as he says and find the cave at G-8. Once you
are there, you will see a tent with Jade and two
bodyguards on each side of her. She will reward you if
you tell Rain about the cave so that she can ambush him.
Go back to the place where you found Rain. Tell him
about the cave and he will pay you about 300 to 600
Koins. Before he runs off to the cave, quickly punch
him. This will make him stay in the same place instead
of running to the cave. Then, go back to the cave where
Jade is located. You will see Jade outside of the cave,
with Rain on the ground by her side. Talk to her, and
she will reward you. Then, go back to the tent inside of
the cave, and she will be inside. Then go, to where you
found Rain. He will not be there. Note: Once you finish
the cave mission try to get a good angle so you can see
the Jade next to Rain and the Jade at the tent at the
same time.
See Noob or Smoke walk away: First, get Noob -
Smoke in Konquest mode. Then, go to Kombat and to
versus. Keep tapping L1 and let someone hit you. You
will see Smoke or Noob walk very far away. Make sure to
turn and press Down or Up to see it.
Defeating the Dragon King: Select a fast
character. You can lock up the Dragon King and get an
easy win. It helps to get a Kamidogo, then lock him up.
This can also save some time, and even though he blocks
a lot of your attacks, if you look close it does do some
damage.
All weapons - During the game, hit x, x, y,
a, y, a.
Bullet-proof vest - At the start of a level,
tap up, up, down, down, and hold A for 8 seconds.
Extra Equipment Cia Level - After you have
knocked out Mitchell, turn around. Go to the last door
in the hall. It will be marked 'UFO Sightings Office'.
Use your lock pick and unlock it. Go to the computer and
get the data stick.
It will be encrypted but, you can see the numbers
020781. Go to the keypad, type it in. Inside on the
table to the right there is 2 sticky shockers and on the
table to the left there is 5 reusable cameras. Take them
and get the body
Lights - Shoot the lights when no one is
around to make it dark. Enemies cannot see you in the
darkness!
Taking out lights without ammo - First get a
object (Glass bottle). Then Walk up to a light, Press L
then throw it at the light.
Throw harder - Hold L when tossing cans and
bottles to throw it harder.
Training level secret room - In the
beginning of the training level, after looking at all
the lights, go to the right and jump using the "pushing
off the wall" method and onto the ledge.
Go into the room and pick up the lockpicks. Then jump
off the ledge and go to the other side, again jumping
off the wall. There is keypad.
The code to it is 5656. (F.Y.I you find this out when
after the obstacle course, you find a locked door and
you use the lockpick, and type into the laptop.)
There is GrimsDottir and you can either knock her out by
pressing the right trigger or talk to her.
Using Flares - You can use flares to
distract turrets and the like momentarily when they are
causing you strife.
Mission 1 codes
The first lock code is: 091772
The second lock code is: 5929
Mission 4 codes
First lock code: 7687
Second lock code: 110598
Third lock code: 2019
Fourth lock code: 110700
Fifth lock code: 0614
Mission 5 codes
First lock code: 97531
Second lock code: 33575
Third lock code: 1250
Mission 8 codes
First lock code: 1436
Second lock code: 9753
Third lock code: 1456
Fourth lock code: 1834
Chinese Embassy 2 - When you come to the
room with the sleeping guards you can avoid two of the
guards by not continuing on to the next room, but
instead, pick up the med kit, ammo, and frag grenade and
go back the way you came in. Continue to the door at the
end of the hall. On the left the code for the door is
1436.
The game now bypasses a part where two guards come and
open the door. This way you never see those two guards -
the part after it will have you stressed out enough as
it is!
Knock out an enemy: To knock out an enemy without
killing him, equip the sticky camera and shoot it at his
head. Aim slightly above the head to compensate for
gravity. After he is down, pick up the sticky camera and
use it again.
Defense Ministry: Getting to the South Hall/Wing:
After interrogating the driver and heading back
upstairs, save at the checkpoint and view the
intermission sequence of the window in the courtyard
opening. Walk out on the balcony and turn left. Jump on
the rain gutter on the wall. Move along the gutter
towards the open window. If an alarm goes off, you have
not properly hidden your dead bodies. Move back through
the level and throw all your dead bodies into dark
corners.
Luring your enemy: To do this, find a can or glass
bottle to pick up. Once obtained, move to a location,
preferably dark. While hidden, throw the can or bottle
to an open area with an enemy nearby. When thrown, the
enemy will wonder what happened and walk towards that
location.
After you have drawn him out, you can take him out for
an easy kill. |