Hard mode - Complete the "Decisions, Decisions" stage.
You can now unlock hard mode for 2,000 points.
Infinite ammo free mode - Complete all stages with a
100% rating. You can now unlock infinite ammo free mode
for 50,000 points.
Solo mode - Complete all stages in hard mode. You can
now unlock very hard mode for 10,000 points.
Very hard mode - Complete all stages in hard mode. You
can now unlock very hard mode for 3,000 points.
Alternate Yoko costume - To get an alternate costume for
Yoko, play as Yoko complete the "Outbreak" stage under
the normal difficulty setting. Once done, go to the
"Collection" option at the main menu and choose
"Costumes". Yoko's costume will cost 8,000 points. Once
it is unlocked, you can play as Yoko before she changed
into the person she is. Note: Yoko is the only character
who has an alternate costume.
Play as Frank - To play as Frank you must complete the
stage "Decisions, Decisions" under the hard difficulty
setting. Once this is done, go to the "Collection"
option at the main menu and choose "Costumes". You will
need 8,000 points to unlock him. Note: When playing as
Frank he will have Jim's storyline.
Play as fire fighter or policeman - To play as a fire
fighter or policeman, complete the stages "Outbreak" and
"Hell Fire" with any charter. Once done, go to the
"Collection" option at the main menu and choose
"Costumes". Both of those costumes cost 5,000 points.
After unlocking them, they can be used on any stage.
Note: They are Kevin and Mark's other costumes. When
playing as either a fire fighter or policeman, they will
have Kevin and Mark's storylines and voice effects.
Play as Monica - To play as Monica from the stage "Below
Freezing Point" you must first complete the stage as any
character. Once done, go to the "Collection" option at
the main menu and choose "Costumes". Her costume costs
5,000 points, Once unlocked you can play as Monica on
any stage. Note: This is one of Alyssa's costumes;
Monica will have Alyssa's voice effect.
Play as Peter - To play as Peter (George's friend), you
must complete the stage "Decisions, Decisions" under the
hard difficulty setting. Once this is done, go to the
"Collection" option at the main menu and choose
"Costumes". You must have 5,000 points in order to
unlock Peter as a playable charater. Note: Peter will
have George's storyline.
Play as match stick men - To play as match stick men you
must complete all stages under easy, normal, hard, and
very hard difficulty settings. You must also unlock all
secrets in the game. Once done, go to the "Collection"
option at the main menu and choose "Extras". Match stick
men will cost 100,000 points to unlock. Note: Once the
match stick men are unlocked, they will have Kevin's,
David's, Jim's, Mark's, and George's storylines.
Secret FMV sequence - On the stage "Below Freezing
Point" there is a secret FMV sequence. To view it, you
must do the following. After using the V-Jolt on the
plant go up to level B-4 (skip level B-5 for now). Once
on B-4, go past the frozen Hunter and pick up the herb
and pipe in the back. Then, go back to level B-6 (again
skipping level B-5) and enter the keycodes into the main
computer system. Make sure to enter the word "HOPE".
Then, go to level B-5 and go through the vents. Be
careful as a zombie will be here under the normal, hard,
and very hard difficulty settings. Once through, go to
the key panel, open the shutter, and enter the computer
room. Then, enter your fingerprint into the computer.
Finally, go back to level B-4 and go through the only
open door. If done correctly, you will unlock the secret
FMV sequence of your character getting attacked by the
giant moth. Note: After the FMV sequence ends, you will
be back in the computer room attached to the wall, and
you must struggle to get out. This will cause your
health to be in "Poison" status.
Defeating giant leech - On The Hive level, the Boss will
be a giant leech. To kill it easily, make it chase you
back to the start, where you first get on the boat. Once
there, hop out of the water and shoot him (if you have
ammunition). If you do not have ammunition you can use
the steel pipe, broom, crutch, or knife to kill him. If
you are using the knife, you can either hop back in,
stand in front of the giant leech, then stab; or you can
stand out of the water and use the knife. When you stand
outside of the water you will not be able to hit the
giant leech until it lifts up its head. You must then
stab quickly; you should be able to get two or three
stabs. If you are in the water fighting the giant leech,
you can get a few good swings at it, but be careful --
it only shoots acid when it is stuck there. It also
swings its head back and forth causing damage to your
character. Note: Though this is a very easy way to kill
the giant leech, you must also watch your partner's
health. Your partner can die from the giant leech, and
if that happens your partner will turn into a leechman.
Defeating Hunters - To kill Hunters easily, you can use
a Magnum or do a team attack (this works offline and
online). To use the team attack against the Hunters,
have two people wait and have one as a decoy. For
example, on the stage they appear on "Below Freezing
Point", when you are in the West Passage area and the
Hunter breaks free from the ice, it will stand there for
a few seconds. Have two people wait around the corner
and have one person run down the hall and back up
towards the Hunter (not all the way in the doorway where
the Hunter is located). Make enough room for him to pop
out and around the corner. Once he is around the corner,
have the two people who are waiting quickly run up and
either start shooting or hitting it. The Hunter will
have nowhere to go or have a chance to make an attack.
This method works only for the stage "Below Freezing
Point". Note: The only way you can get a Magnum is if
you are playing as Yoko. Yoko gets the gun from a friend
in the game, none of the other characters can get this
gun.
Earn more points at the end of stages - To earn more
points at the end of stages follow some of these steps:
No Damage Clear - To get a "No Damage Clear" do not get
attacked by any kind of monster. If you come close to a
monster, use your special attack (R1 + X) or ram the
monster (R1 + Circle). When a monster is coming close to
you, call for help (Right Analog-stick Left) and the CPU
character will arrive to help. If done correctly you
will get about 4,000 points. Note: This is not an easy
task. It is recommended that you play the game a few
times then trying for a "No Damage Clear".
No Weapon Clear - To get points for a "No Weapon Clear",
pass any weapons you find to the CPU. You cannot use any
weapons/ You can pick them up and combine items for the
CPU, but you can never use a weapon. You can use your
special attack (R1 + X) and the characters will punch or
kick the monster. You can also ram the monsters (R1 +
Circle) . You also can use health items if needed for
you or your CPU characters. Note: Only Kevin, David,
Mark, and George can punch, kick, and tackle.
Obtain all items: To get an even better score, obtain
all items in the stage. You must collect files, useless
items (such as diaries and test tubes), press buttons,
etc. This will boost your points. Note: Collecting the
items can clog up your inventory spaces. You can pass
the items to your CPU characters to keep until the end
of the stage.
Obtain the "Daylight" virus: In the stage "Decisions,
Decisions", collect an extra tube of "Daylight" virus
and you will get a different ending and points. Note:
When getting the extra "Daylight", do not use it. Keep
it in your inventory for the different ending and
points.
Stopping your virus meter - There are two ways to stop
your virus meter from going up. The first way is to use
the Anti-Virus Pill. This will stop the meter until you
are attacked again. The other way is to use a Red Herb.
This will stop the meter for a few minutes.
Using the hiding feature - Try the following tricks to
use the hiding feature to your advantage. Note: Do not
to talk, look at your map, or open your menu screen, as
this will blow your cover and the zombie or other
monsters will cause damage to your character.
Hiding in lockers - You can hide from the monsters in
lockers. For example, when in the "Outbreak" stage on
the second floor and in the locker room, go to the last
locker (next to the window). If you have a zombie
chasing you and he happens to break down the door, hide
in the locker. The zombie will look around, walk around
in circles, then pound on the door to leave. Once he
leaves, you can exit from the locker. Note: This works
for all stages.
Hiding under tables or beds - If a zombie is entering
and there are no lockers, go under the table or bed.
Your character will sit there, and the camera view will
change so that you can see the zombie's feet. Stay under
the table or bed until you see the zombie leave.
Sent in by Marcus Levin
Play as Bob: To play as Bob,
Mark's sick co-worker who passes out in "Outbreak",
complete the "Outbreak" stage under any difficulty as
Mark. Then, go to the collection menu and purchase
costume number 12 for 4,000 points. Note: He will have
Mark's storyline and voice.
Play as civilian: To play as Man 1, 2, 3, 4, or 5,
complete the "Decisions, Decisions" stage. Then, go to
the collection menu and purchase costume number 30 for
10,000 points. Man 1 and Man 2 have George's storyline
and voice. Man 3 has David's storyline and voice. Man 4
has Mark's storyline and voice. Man 5 has Kevin's
storyline and voice.
Play as Doctor Hursh: Complete the "Hive" stage
under the very hard difficulty setting as George. Then,
go to the collection menu and buy costume 19 for 4,000
points. He will have George's storyline and voice.
Play as doctors: To play as Doctor 1, 2, or 3,
complete the "Hive" stage under the normal difficulty as
any character. Then, go to the collection menu and buy
costume 20 for 6,000 points. All three of them have
George's storyline and voice.
To play as Gill, collect the fireman id tag 2 in the
"Hellfire" stage. . Then, complete the stage with the
tag. Then, go to the collection menu and buy costume 23
for 5,000 points. Gill has Mark's storyline and voice.
Play as Greg: To play as Greg, complete the
"Decisions, Decisions" stage under the very hard
difficulty setting as any character. Then, go to the
collection menu and buy costume 26 for 10,000 points.
Greg has George's storyline and voice.
Play as J's Bartender Will: To play as Will the
bartender who dies in the beginning of the "Outbreak"
stage, complete the "Outbreak" stage under the very hard
difficulty setting with any character. Then, go to the
collection menu and purchase costume number 13 for 3,000
points. Note: He will have Jim's storyline and voice.
Play as nurses: To play as Nurse 1 or Nurse 2,
complete the "Hive" stage under the hard difficulty
setting. Then, go to the collection menu and buy costume
21 for 5,000 points. Nurse 1 has Cindy's storyline and
voice. Nurse 2 has Alyssa's storyline and voice.
To plays as the three RPD cops on main street (Elliot,
Eric, and Harry), complete the "Outbreak" stage with any
character under the hard difficulty setting. Then, go to
the collection menu and purchase costume number 15 for
5,000 points. Elliot has Mark's storyline and voice.
Eric has David's storyline and voice. Harry has George's
storyline and voice.
Play as scholars: To play as scholars (scientists
who gets shot in the head), complete the "Below Freezing
Point" stage under the very hard difficulty setting.
Then, go to the collection menu and buy costume 18 for
3,000 points. They both have George's storyline and
voice.
Play as UBCS: To play as UBCS 1 and UBCS 2,
complete the "Decisions, Decisions" stage under easy
mode as any character. Then, go to the collection menu
and buy costume 28 for 8,000 points. They have Kevin's
storyline and voice.
Play as USS (Ussi): To play as the USS, clear all
stages with all the characters under any difficulty
setting. Then, go to the collection menu and buy costume
29 for 5,000 points. He has Kevin's storyline and voice.
Alyssa's alternate costumes: Find Alyssa's
character-specific special items. The costume will be
available in the collection menu for 10,000 points when
all items are collected. Note: She has two costumes.
To unlock her second alternate costume, collect all of
her alternate character-specific special items: high
heels, deep red rouge, and deep red dress. The items are
randomly placed so they are more difficult to get. This
costume will be available in the collection menu for
30,000 points when all of her second special items are
collected.
Cindy's alternate costumes: Find Cindy's
character-specific special items: white underpants,
sandal, cool sunglasses, light blue shirt. This costume
will be available in collection menu for 10,000 points
when all items are collected. Note: She has two
costumes.
To unlock her second alternate costume, find her
secondary special items: bunny cuff, bunny bow knot,
bunny tights, bunny ears, bunny high-heel, adult rouge,
and bunny neck tie. This costume will be available in
the collection menu for 30,000 points when all of her
secondary special items are collected.
David's alternate costume: Find David's
character-specific special items: leather pants, shirt,
leather jacket, leather shoes, and stern pendent. The
costume will be available in the collection menu for
10,000 points when all items are collected.
George's alternate costume: Find George's
character specific special items: pants, sunglasses,
yellow parka, outdoor shoes, and brown inner clothes.
The costume will be available in the collection menu for
10,000 points when all items are collected.
Jim's alternate costume: In order to play as Jim
as a basketball star, collecting all of his
character-specific special items: white tank top, rare
basketball shoes, basketball uniform, signed ball, and
basketball pants. The costume will be available in the
collection menu for 10,000 points when all items are
collected.
Kevin's alternate costume: In order to play as
Kevin as a rugged cowboy type, you need to find his
character-specific special items. They are as follows:
western shoes, pure white T-shirt, cigar, faded color
good G-pants, cowboy hat, and leather belt. The costume
will be available in the collection menu for 10,000
points when all items are collected.
Mark's alternate costume: Find Mark's
character-specific special items: brown belt, 3/4 pants,
polo tee, and sneakers. The costume will be available in
the collection menu for 10,000 points when all items are
collected.
Alyssa's character collage: Successfully complete
any three scenarios as Alyssa. You can now unlock her
collage for 500 points.
Cindy's character collage: Successfully complete
any three scenarios as Cindy. You can now unlock her
collage for 500 points.
David's character collage: Successfully complete
any three scenarios as David. You can now unlock his
collage for 500 points.
George's character collage: Successfully complete
any three scenarios as George. You can now unlock his
collage for 500 points.
Jim's character collage: Successfully complete any
three scenarios as Jim. You can now unlock his collage
for 500 points.
Kevin's character collage: Successfully complete
any three scenarios as Kevin. You can now unlock his
collage for 500 points.
Mark's character collage: Successfully complete
any three scenarios as Mark. You can now unlock his
collage for 500 points.
Yoko's character collage: Successfully complete
any three scenarios as Yoko. You can now unlock her
collage for 500 points.
Hard mode: Complete the "Decisions, Decisions"
stage. You can now unlock hard mode for 2,000 points.
Very hard mode: Complete all stages in hard mode.
You can now unlock very hard mode for 3,000 points.
Solo mode: Complete all stages in hard mode. You
can now unlock very hard mode for 10,000 points.
Infinite ammo free mode: Complete all stages with
a 100% rating. You can now unlock infinite ammo free
mode for 50,000 points.
Secret FMV sequences: On the stage "Below Freezing
Point" there is a secret FMV sequence. To view it, you
must do the following. After using the V-Jolt on the
plant go up to level B-4 (skip level B-5 for now). Once
on B-4, go past the frozen Hunter and pick up the herb
and pipe in the back. Then, go back to level B-6 (again
skipping level B-5) and enter the keycodes into the main
computer system. Make sure to enter the word "HOPE".
Then, go to level B-5 and go through the vents. Be
careful as a zombie will be here under the normal, hard,
and very hard difficulty settings. Once through, go to
the key panel, open the shutter, and enter the computer
room. Then, enter your fingerprint into the computer.
Finally, go back to level B-4 and go through the only
open door. If done correctly, you will unlock the secret
FMV sequence of your character getting attacked by the
giant moth. Note: After the FMV sequence ends, you will
be back in the computer room attached to the wall, and
you must struggle to get out. This will cause your
health to be in "Poison" status.
To get the second secret FMV sequence, you must play on
the stage "Below Freezing Point". Once on the stage,
after killing the giant plant guide your A.I. players up
to level B-4 and either to "The Turn Table" or "The Low
Temperature Experiment Room". Make your A.I. players
wait there by pressing R3. Then, quickly run down to
level B-5 and go into the "Computer Room". Once in
there, register your fingerprint and wait a short time,
after two minutes. If done correctly, you should see
your A.I. player get carried away by the moth and
brought into the computer room, where your character
sees the A.I. player stumbling around. Note: Getting
your A.I. players to stay is difficult to do, but if you
keep telling them to wait they should do it. They will
also shoot the moth. This should give you enough time to
run down to level B-5.
Avoiding Instant Kills: Here are some instant
kills you should be wary of when playing:
Window zombie - Be extremely careful of the
window zombie, as he pops in unpredictably and fast. If
he grabs your character, do your best by mashing the
buttons to survive. Window zombie(s) only appear in
Outbreak and The Hive.
Hunter - Although it only appears on Below
Freezing Point, be extremely careful when you are near
Hunters(or MA-125R's, as said in the file) under the
hard or very hard difficulty settings. They will
confront a big stab in the neck, leading to a very
bloody mess. Avoid this attack as Cindy, using her
special ability (crouch, hold R1 and press Circle); as
Alyssa, using her "Back step" ability; or as Yoko, using
the "Escape" ability. Avoid all contact near the Hunter
when you have no weapons or have only melee weapons. You
will know when it does this move, as it screeches very
loudly and aims at your character with its claw
vertically.
Crows/Wasps - Crows or wasps are not very
deadly when you are on the ground, but when you are
hanging, they can attack you and cause your character to
slip and fall on the ground. Be sure to eliminate all
crows or wasps before crossing a high building, or
jumping in the Outbreak scenario. When you are hanging,
mash the buttons and get up. Your partners should
distract them. When you are on the rooftop in the
Outbreak scenario, press X immediately after your
character's last step to avoid getting killed by crows
or to proceed faster in a speed run. Crows appear in
Outbreak, The Hive, and Hellfire. Wasps only appear on
the last scenario. If one of your partners is hanging in
Outbreak, and there are crows around and you are on the
other side, do the following. While your friend is
hanging, have one or two people distract and kill the
crows. Press X to lift your friend up. You can do the
same if you are hanging.
Sharks - Sharks may chew on your character
quickly if you are in the same watery area as they are.
When in the pier, hold Run for a long time. Also, choose
an average speed character. When sharks are not in your
area, move. If they are going to dive in dry land, you
should see a black shadow on the ground. Move if you see
it. When in the water, look for a way to get back on
land. However, if the shark is about to bite your
character, or swallow (you should see the shark jump if
attempting to swallow), press R1. You will dodge the
shark's attack. This marine animal only appears on
Decisions, Decisions, on the Route to B2F Pier. Use the
manhole to avoid crossing the pier. Note: You cannot
kill a shark, as it is invincible.
Hunter Gamma - This frog-like creature
appears in B2F on the Decisions, Decisions scenario. In
the water, it can and will attempt to swallow you. Press
R1 to avoid its attacks. The Hunter Gamma is known to be
very fast when swimming. Be ready to press R1 when it
tries to hug your character. In case it does attempt to
swallow you, mash all the buttons furiously. When
crossing on the pipes, make sure all Hunter Gammas are
killed before crossing. Although a grenade in its face
should kill it, it gets back up after a long period of
time. Use two grenades or more to kill a Hunter Gamma.
Like the Licker, it appears again even after you kill
it.
Thanatos - Thanatos appears anywhere on the
first floor of the Decisions, Decisions scenario. You
will notice that when you are near him, he will point at
your character. This is the signal to get out of there.
If you are in a very narrow hallway, use Alyssa's or
Yoko's special ability. If you are not Alyssa or Yoko,
press Down + Circle. Your character should be able to do
a 180 degree turn. Then hold Run and escape Thanatos.
Decisions, Decisions: Better path: When playing
the Decisions, Decisions scenario, when you have a
choice between going to floors BF2 and BF4, choose BF2.
You may encounter Hunter Gamma, but if you go to BF4 you
will encounter Giant Wasps and Giant Spiders, which can
be a burden while you get constantly poisoned.
Decisions, Decisions: Avoid getting touched by Thanatos-R:
When playing as Jim, you can do a nice trick when
fighting Thanatos-R. After using the Daylight
anti-virus, you can Play Dead (R1 + Circle ) and avoid
getting touched by Thantos-R. Use this when you are
hurt, to avoid getting attacked, or make your teammates
mad in an online game.
Decisions, Decisions: Killing Thanatos-R: To kill
Thanatos-R in the front square in one shot, use a sample
of "Daylight". Run over to the tank, grab the Ampoule
Shooter, combine it with Daylight, then shoot Thanatos
with it.
Decisions, Decisions: Avoid Sharks: You can avoid
Sharks on the pier by running tug against the railing.
The Sharks only appear on the non-railed side.
If you end up getting headbutted into the water by the
annoying shark on the outside, start swimming
diagonally, gradually making your way towards the right
where you can climb onto the dock. If you move
diagonally, the shark that will be trying to eat you and
will not be able to get a hold of you.
Decisions, Decisions: Save ammunition: Do not
waste ammunition on Thantos; he is invulnerable. Run
instead.
Shock Thantos with hanging wires to obtain the T-blood
rather than trying to take him out with force.
Decisions, Decisions: Getting a weapon with Alyssa:
In the beginning of this scenario, Alyssa can be the
first person to get a weapon. In the Elevator Passway,
there is a locker protected with a simple lock. Use the
P shaped lockpick on the locker (easy, normal, and hard
difficulty settings) and you can get a assault rife or a
handgun. Under the very hard difficulty setting, you
will only get handgun bullets.
Decisions, Decisions: Fast building in easy mode:
At the beginning, get the glasses on the statue in the
2F art room. Use it on the other statue outside. This
will open a door. Do not go in. Later, after the small
massacre outside the University, get the ID card, open
the door near you, discard it. At the very end, go back
after starting up the mixer again. Get three Daylight
(you will have time). Use one and keep the other two.
Use the newly unlocked door from earlier and follow the
path set for you. If you encounter Thanatos, run past
him. As soon as you get out, you should have two to
three minutes remaining to increase your attack (Jim) or
play around with other players.
Decisions, Decisions: Unlock ending sequence for each
character: To unlock the ending sequence for each
character in Decisions, Decisions, select the desired
character and play through the level until you are close
to the end and at the point where you can get the
Daylight samples. Then, get two samples of the Daylight
Formula from the reagent production device. During the
second battle with Thanatos-R, use one sample on
yourself to kill the T-Virus, and keep one in your
inventory until you finally kill Thanatos. After the
credits and epilogue, go to the collections menu. Go to
the "Movies" section and find your character's ending.
You can now buy it for 500 points.
Decisions, Decisions: Inventory management: Use
with this four inventory combo: Daylight, Daylight, G.
Launcher (or handgun) ammunition or any healing item. In
Decisions Decisions you will find a lot of ammunition
and guns. Do not worry about ammunition consumption
because at the end (in any mode), you can kill Thanatos
with two weapons. The easy way is finding the G.
Launcher. In your first battle you will find a locker
near the door blocked by junk. Blast it open and take
the R. Launcher. Replace it with anything but the two
Daylights. Wait for him to stand still or attack NPCs.
Use this time to shoot him. Make it count or it will be
very difficult otherwise. In the next area, grab the
Ampoule Shooter. Shoot him with it and you will get the
"Great" ending and be done quickly.
Decisions, Decisions: Endings:
Great: Take three Daylight Samples. Use one on yourself,
one to defeat Thanatos, and keep one at the end.
Good: Take two Daylight Samples. Use one on yourself and
one to defeat Thanatos; or take one sample and use it on
yourself.
Okay: Do not use or take any Daylight Samples. Have one
or both of your partners alive at the end.
Bad: Do not use or take any Daylight Samples. Be the
only survivor.
Hell Fire: Defeating final Boss: When playing the
scenario, the final Boss is easily beaten if you
continue shooting at her with a weapon such as a handgun
or shotgun; or by throwing concrete pieces at her from a
safe distance. Your teammate(s) will take care of the
other Lickers.
Hell Fire: Avoiding damage: When playing in hard
mode, avoid opening Room 201. When you do, fire bursts
out and damages your character.
Hell Fire: Save ammunition: Use Concrete pieces
instead of wasting bullets.
Hell Fire: Grenade Launcher and Anti Virus (L):
When in room 303, there is a wall that you can take down
(in between the plant and the bed) by tackling or
shooting it. In there you will find a female corpse with
an Anti Virus (L) and a Grenade Launcher with Acid
rounds under the window.
The Hive: Getting to the rooftop: Go to BF1 and
enter the room near the gate were the zombie breaks in
(the open one, and not the one that you need the keycard
for). Go to the computer and enter 0930. When you get in
the elevator, you can now go to the rooftop.
The Hive: Save ammunition: Step on Leeches (R1 +
Down + X ) instead of wasting a bullet.
Try to avoid the Leech Man, or if you have low health
and/or you are bleeding and he charges at you, tackle
him or use a Scrub Brush to push him back.
The Hive: Leeches on computer: In this scenario,
there are Leeches on the computer. Rather than wasting
three bullets on them, tackle the computer three times
or use the Scrub Brush to knock them all off together.
The Hive: The Giant Leech: Certain weapons deliver
more damage than usual to the Giant Leech Boss. These
weapons are the scrub brush, spear, and broken crutch.
In The Hive scenario, the Leech Man will follow you
around every single room except for the roof. Get a
blood pack from the nurse's station and save it until
you reach the Fixed Temperature Experiment room. When
you reach this room, wait for the Leech Man to drop down
from the vent. Then, lure him into the connected room
and drop the blood pack. The Leech Man will go stark
raving mad and attack the blood pack, giving you ample
time to get into the other room. Switch the temperature
on the control panel to high. Note: Do not forget to
switch the temperature back to low to get the card key.
Also, Keep your partners healthy until the end of the
scenario, because they can become another Leech Man
which you cannot kill. If you are Kevin or Cindy, go
onto the roof and talk to the policeman up there. He
will give you a sub machine gun, which only temporarily
kills the Leech Man.
The Hive: Completing the scenario: When playing
"The Hive", it is difficult to find out how get anywhere
after B1F. Taking out the Leech Man should be a priority
as soon as you can. To do this easily and not have to
backtrack as much, do the following:
1. Go into Room 302 and get the handgun and crutch.
Note: Grab the crutch first and equip it. Hit the Leech
Man one time, run around it, and open the door.
2. Run down the hall and enter the room with Hursh. Grab
the map and file (with the crutch equipped if in the
normal difficulty setting and higher) and make the
intermission sequence starts. When it ends, quickly jump
on the box (if in the normal difficulty setting and
higher), and swing the crutch at the zombie nurse until
it dies. Go to the other side (if on the normal
difficulty and higher, un-equip the crutch because of
the leech. Step on the leech until it dies), and grab
one or two blood packs. Go back and exit the room.
Quickly go to the elevator and go to Floor 2.
3. When on Floor 2, run down the hall and kill the
zombie nurse with whatever remains of the crutch. If you
throw the broken crutch at her and she still is not
defeated, stomp her to death. Then, go down the stairs.
4. When on Floor 1, enter the first room that you see.
Go by the fire and get the Burst Handgun. Go to the
lighted section of the computer and unlock the gated
doors. This gets you quick and easy points. Exit the
room and run straight into the next room. When in the
locker roomm grab the Scrub Brush if desired and enter
the only door inside. Run close to the boxes to avoid
getting bit by the window zombie. If it pops out, shoot
it with your handgun. You will need it later on (unless
you are Kevin or Cindy, who can get a Assault Rife under
the easy and normal difficulty settings, otherwise keep
the gun if on playing under the hard/very hard
difficulty setting for a teammate. Then, run to the
zombie on the computer seat. Note: Run quickly as it
rises in a short period of time. Grab the keycard then
backtrack to the second floor.
5. Enter the elevator to floor B2F. Go into the second
door and kill the leeches on the computer. Enter the
passcode 3555 ( I have NO idea what all the passcodes
can be.. sorry I'll post about it asap) and 0930 (which
is the rooftop). Exit the room and go to the room at the
end of the hall and use the keycard (which after you
don't need) run back to the elevator (make sure you have
a blood pack from before). Go to B2F.
6. Enter the first room that you see. Run through the
room and enter the next door. Go into the sliding door
and walk into the room a bit and place the bloodpack.
Run out and go in front of the computer. Wait for the
leechman to enter the sliding door room. Press "High" on
the computer once he is in. After it dies, press "Low"
on the computer. Then go in and grab the keycard from
the corpse. Exit the rooms and run down that hallway and
use the keycard (again, you will not need it
afterwards.) Then, run all the way back to the elevator.
7. Go back to B1F and go into the room that you unlocked
with the keycard earlier. Run past any zombies and enter
the room at the very end of the hallway. Walk down the
stairs and jump in the water. Avoid the leech(es) and
climb the ledge. Avoid the "dead" zombie and grab the
padlock key. Backtrack all the way back to the elevator.
8. Go to the end of the hallway and enter the door that
you unlocked earlier with the keycard. Enter and unlock
the boat.. Get ready for a Boss fight. Have weapons and
healing items before you go.
Outbreak: Extra gun and ammunition:
In Scenario 1, when you get the R.P.D. "SWAT car", after
you get out, go back in. There should be two shotguns,
three cases of shotgun shells, a magnum revolver, one
box of revolver ammunition, and some handgun ammunition.
No Damage Clear: To get a "No Damage Clear" do not get
attacked by any kind of monster. If you come close to a
monster, use your special attack (R1 + X) or ram the
monster (R1 + Circle). When a monster is coming close to
you, call for help (Right Analog-stick Left) and the CPU
character will arrive to help. If done correctly you
will get about 4,000 points. Note: This is not an easy
task. It is recommended that you play the game a few
times then trying for a "No Damage Clear".
No Weapon Clear: To get points for a "No Weapon Clear",
pass any weapons you find to the CPU. You cannot use any
weapons/ You can pick them up and combine items for the
CPU, but you can never use a weapon. You can use your
special attack (R1 + X) and the characters will punch or
kick the monster. You can also ram the monsters (R1 +
Circle) . You also can use health items if needed for
you or your CPU characters. Note: Only Kevin, David,
Mark, and George can punch, kick, and tackle.
Obtain all items: To get an even better score, obtain
all items in the stage. You must collect files, useless
items (such as diaries and test tubes), press buttons,
etc. This will boost your points. Note: Collecting the
items can clog up your inventory spaces. You can pass
the items to your CPU characters to keep until the end
of the stage.
Obtain the "Daylight" virus: In the stage "Decisions,
Decisions", collect an extra tube of "Daylight" virus
and you will get a different ending and points. Note:
When getting the extra "Daylight", do not use it. Keep
it in your inventory for the different ending and
points.
David's weapon combinations - Only David can
combine certain weapons to make unique weapons with his
Duct Tape
Flame Spray: Pesticide Spray + Lighter
Spear: Wooden Pole + Kitchen Knife
Hammer: Concrete Piece + Iron Pipe
Stun Rod: Iron Pipe + Battery
Cheating Device (System) Codes:
[M] Must Be On 94D0B9FE B46E0F4E
Single Play Codes: Infinite: Ammo (All Weapons) 249017A8
30F157D9
Single Play Codes: Infinite: Escape Time 249391C8
3230C7B9
Single Play Codes: Infinite: Health 24C6BD4E FCE3C1A0
Single Play Codes: Max: Result Points 2411397E B7B4494E
Single Play Codes: Unlock: Levels 244FCF96 E90F08D7
Single Play Codes: Virus Level Never Goes Up 2490A5E8
54B0D3DD
Unlock: Entire Collection
244FCF96 E98F08E7 244FCF96 E98F08D7
244FCF96 E98F08F7 244FCD96 E98F0847 244FCD96
E98F0867
244FCD96 E98F0857
Action Replay Codes
(M)
EKY2-XWW7-A72B7
HA6U-5AXQ-6JUPN
REM0-94FT-ENA79
CAUD-4J5H-604VC
EZDH-WVDK-UDCG8
F3XY-6XUY-3B6KN
AR Max Below 3.14 Fix
You must turn this code ON for Any other codes working if you have an AR max prior 3.14
EAHE-TV7V-RT59B
YRV9-YZ0N-VNQJ8
HG40-P0HB-CKJY4
2G9C-1TJQ-EJJVP
WZ1G-Y3EW-7FAKR
4V4B-7WZ8-16UP0
Health Codes
FGC8-9DYH-65AFK
Infinite Health
ENN7-JGFC-212RV
6ZTV-FCUG-8RYBH
2JF8-Q6YC-JX7ZX
4XUF-M1XC-3C9NV
Infinite Health & Max Health (Never Bleed)
69X5-ANCQ-T4UZ7
6ZTV-FCUG-8RYBH
ZMQ7-4A1R-3F5BB
4XUF-M1XC-3C9NV
RUZ9-KA80-XQUU3
Speed Codes
4VF7-6QDG-Z478V
Fast Hero
P024-P9W1-H1BNN
6BF8-NURK-4VHNG
PHCB-H35Y-U8EAD
1VV2-PZHV-4762D
P8GZ-NGDE-MMETF
Super Fast Hero
CA3F-B38K-9XG4P
6BF8-NURK-4VHNG
2QGX-9ZR6-RMTNB
1VV2-PZHV-4762D
P8GZ-NGDE-MMETF
Zero Virus Gauge
AQHY-11EK-J38W3
JDA8-XPCW-1N00J
4BUB-YBVG-VXX06
Infinite Ammo
Y96Y-9CD0-4F3MC
V8HZ-Y314-8BNU5
JPWA-BVVE-65A4K
Max Collection Pts
H51R-KQY0-JMPWF
ZEND-WTYF-E8C69
CEWX-U8R7-TC2DR
Collection Opened
5G3J-XAYZ-MR9B7
GXBK-FFM7-BXN82
DGJR-VV1B-581QX
5QYP-DUD4-ZG37F
6D2J-QPQK-8NHT4
WTGY-9DN3-W93UW
Scenarii Opened
13RV-ZFAX-4BRDZ
6M8U-HG92-0G144
8ZG4-0YNJ-6Q7A5
Zombies Don't Move
FYRF-G5GX-0PZHH
F5NU-185U-2QAR9
205Q-J3Z6-16NX9
Giant Hero
ZA67-7W6M-WR0HZ
KJGW-M77T-ECJ3E
MPM9-5MYF-71GBT
PV01-KXV7-WMRTX
4N2G-TU16-JEHF0
FW8V-PVFB-Y17G7
Infinite Time
G02K-YQDA-VAF0J
0CVH-K2UP-ZZGTV
M92N-EXWQ-MRA24
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