Play as Toadette:
Put 30 Stars in the Star Bank.
Clockwork Castle board:
Put 100 Stars at the Star Bank.
Shut Your Mouth: Drop blocks:
Say "Zero" to drop blocks on enemies.
Verbal Assault: Character appearances:
Say the following names and the corresponding character will pop out.
"Brighton"
"Bullet Bill"
"Cheep Cheep"
"Fly Guy"
"Goomba"
"Twila"
Word Herd: Monkey bombs:
At anytime say "Ukiki", which will make the monkey throw bombs just like
in the Sonic games. Note: This can only be done three times per game.
Solo Mode: Control dice:
Say a number before rolling the die to increase the chance of that
number appearing.
Character appearances:
Say the names of various characters at the main selection screen to call
them out. For example, say "Ukiki" to make Chipchip jump from the water.
See the epilogue in the Miracle Book: View all pages
in the Miracle Book.
Character actions: Say the names of various characters at the main
selection screen to call them out. For example, say "Ukiki" to make
Chipchip jump from the water.
Say "Brighton" to have Brighton wave at you.
Say "Fly Guy" to have some of them fly across.
Say "Goomba" to have them run across.
Say "Twila" to have her acknowledge you with her staff.
Sluggish Shroom: When you use the Sluggish Shroom, press A when the
number is before your desired number. For example,if you want a "10",
press A when the "9" is on the dice. If you want a "1", Press A when "10"
is on the dice.
Easy Stars: Accumulate Stars and open mini-games by using the
following technique. Select "Start a game in Party-mode". Select your
playing area, keeping in mind that some have items that will
decrease/steal stars. For example "Towering Treetop" works just fine,
whereas "Castaway Bay" tends to yield fewer due to Bowser taking them. It
is recommended that you "Play a 50 turn game" in which "Bonus Stars will
be handed out at the end of the game". This will minimize the number of
times you will need to repeat the process to obtain the most Stars.
Handicap each player to start with nine Stars. Once again, this is not
required, but will further minimize the number of times this procedure
needs to be repeated. Once the game starts, immediately press Start to
pause game play, and configure it for all CPU-controlled players (usually
also set for the hardest IQ, so they actually move during mini-games (as
opposed to remaining motionless without accumulating stars/coins/bananas,
etc.; as they may if set for "weak/normal". The following settings are
suggested (but not required) to expedite the process, as well as open
mini-games:
Mini-game instructions are set to Skip instructions.
CPU Mini-game setting is set to Skip CPU Duel mini-games.
Playable mini-games are set to All Games*.
Rumble Feature is turned off. (optional)
Message speed is set to fast.
The Mic is turned off.
The game will now play with all-CPU players, accumulating Stars and
opening mini-games without your interaction. Return in a few hours when
the game is finished. Repeat this as necessary to obtain Stars and
purchase items in the Star Bank. Note: "Faire Square" seems to provide the
most opportunities to obtain Stars, due to that gambling options
available. Also, the CPU players have a very-high percentage of wins on
the gambling games with "Brutal Difficulty" IQ setting. That said, "Brutal
Difficulty" should be purchased as soon as it can be, and employee that
instead of "Hard" for the CPU IQ. This will build Stars even faster,
especially on "Faire Square".
In story mode, play the Snowflake Lake (snowy) level. Each time you
finish, you will get 20 Stars in the Star Bank. If you put the bonus on,
it will be 23 Stars in the Star Bank. Note: This can work when you put on
any amount of turns from 10 to 50. You will even get the Stars even if you
do not finish first.
Easy mini-games: In certain mini-games that requires reflexes (for
example, Sunday Driver, Insectiride, etc.) , pause game play when it shows
the button to press. Note the button, then press it as soon the game is
resumed. This is useful for making records on Sunday Drivers.
When playing in solo mode you will most likely get a Sluggish Shroom,
which makes the dice block roll slower. When you get to the last six
spaces, use it and hit the block one number lower than the desired number.
You should land on the rare mini-game space.
Mini-Games:
Four player games - Smashdance: You are in a weird jungle
surrounded by sixteen slow blinking tiles. The person who Ground Pounds
the most wins.
Odd Card Out: You are in a studio-like location with three giant cards
with a button icon atop of each one. Press the button for the card that is
different from each other. Get it wrong and a Thwomp crushes you and you
will lose a turn. Get two correct first to win.
Freeze Frame: You have one shot to snap a picture. You must try to snap as
many Goombas as possible. The person with the most wins.
What Goes Up...: At daytime you must climb on to Paratroopas. The person
at the highest point wins. At night, it is the complete opposite. The
first player or CPU to the ground wins.
Granite Getaway: when you enter a cave, a giant boulder drops down and
starts chasing you. Run, and whoever makes it out without getting squished
wins.
Blooper Scooper: Your wooden ship breaks by a giant Blooper and you must
swim furiously to avoid getting captured. Do not touch hazards like
barrels or crates or the giant Bloopers arms or you will be stunned.
Either the last player standing wins or if time runs out whoever is alive
wins.
Catch You Letter: This is a Mario Party 6 version of Flower Shower
mini-game from Mario Party; except when you hold a letter you must give it
to the Shy Guy that is running all over the place. You can only hold one
letter at a time. Pink letters are worth 3 points. The one with the most
points wins.
Mowtown: You are mowing someone's backyard lawn with grass that has not
been cut in years. You and your rivals must cut their grass. The one who
gets the most grass clippings at the end of the time limit wins.
Circuit Maximus: You and your opponents must run around an electrical
tower while trying to dodge amps. If you touch an amp, you will be
shocked. The first one to the goal wins.
1 vs. 3 games
Sink Or Swim: The solo player drops mines at the other players, who are
trying to swim away from them. If the three players stay in the water too
long they are forced to go up for air, making them easy targets for the
solo player.
Crate And Peril: The three players are captured in the solo player's box
and are trapped with some pegs and two spiny shells. The solo player tilts
the box so the spiny shells move and tries to hit the other three players.
Stage Fright: Three players try to shoot balls at the solo player, who is
dodging them until the time limit expires. If one of the three players
shoots their teammate, they will become temporarily stunned.
Snow Brawl: This is a 5 vs. 3 snowball fight with the first team as player
one and four monkeys (or Shy Guys at night), and the second team with the
three other players. The three players must player one to win, and can hit
the monkeys or Shy Guys. The solo player's team must freeze the three
players. One hit and you are iced.
Pop Star: One player has a hammer and the three other players Ground Pound
to try and pop the balloon in the background. The solo player presses A
rapidly. The first team to pop their balloon first wins.
Ball Dozers: Everyone is on a pachinko machine. Each player has a hammer.
The solo player breaks pegs with the hammer to make a ball roll down to
the goal. The team of three does the same thing, just with a bigger ball.
The first ball to the goal wins.
2 vs. 2 games - Pixel Perfect: You and your teammate must copy
a design on the large board in the center. Try not to Ground Pound each
other. The first team to get two correct first wins.
Rocky Road: Your average Sunday drive gets interrupted by giant rocks. You
must hop out of the car, break the rocks, and get back in. The first team
to get to the end wins.
Burnstile: Each team is on a different platform floating on lava and has a
spiky turnstile. You and your team nyst dodge the spinning turnstile. The
last team standing wins.
Clean team: There are spats of mud on the windows of a hotel. One person
foams the muddy windows and the other person wipes the foam off. The first
team to clean all the windows wins.
Garden Grab: You and your teammate must pull a giant carrot out of the
ground. You start off by taking turns pressing different buttons. After a
few buttons, you must rapidly press a random button. The first to pluck
the veggie is the winner.
Battle games - Strawberry Shortfuse: Twelve monkeys each have
a platters. Six have cakes and six have bombs. You must figure out which
monkey has the cake and choose it. Anyone who gets a bomb is out. The last
one standing wins.
Insectiride: You must pick a bug-themed car with different button
combinations and have to press buttons to make it to the finish line. The
first one there wins.
Wrasslin Rapids: You are punching and kicking your opponents off a raft
floating on a water ride. Try to dodge nuts and incoming cannon fire. The
last player standing wins.
Duel games - Full Tilt: You and your rival must run on a
tilting path and try not to fall. The first one to the goal wins.
0-Zone: You and your rival ground pound steel plates in this game. You
must get three 0s before your rival does. Get an X and you will be
stunned.
Trick Or Tree: Four shady tress shuffle and dance around. When they stop,
you must guess which one is the tallest. Pick the tree taller than your
rival's to win.
Pitifall: This is a game of pure luck. You only have to pick a rope. You
and your rival will swing on the rope they have chosen and try to land on
the platform safely. If no one picks the correct rope, a Fly Guy will
rescue one of them.
Boo'd Off The Stage: Giant pink boos will try to capture you. You must
dodge Boos to survive. If you touch a Boo, the other player wins.
D.K. games - Banana Shake: You must shake bananas off the
trees and dodge hammers. Press B to avoid hammers, but do not avoid the
bananas. If you are playing a board map, D.K. will reward you with one to
three coins for each banana.
Pier Factor: Choose a barrel and watch as you roll down a colored pier
collecting bananas automatically. Your barrel will move to other pier
parts, losing great opportunities.
Tally Me Bananna: Jump from barrel-to-floating barrel catching bananas. Do
npt fall in the water. Use fallen rivals as stepping stones.
Bowser games - Pit Boss: If you do not like to touch pointy
objects, it would be a good idea to run away from Bowser's three rolling
spiked balls. You will win when the balls stop moving and if you survive.
If you are playing a board map, Bowser will take orbs or coins from the
loser(s).
Dizzy Rotisserie: You are clumsy and dizzy in Bowser's main lair. You must
tilt the Analog-stick to learn which way is straight and walk to the only
exit that will close in 30 seconds. If you are playing a board map, Bowser
will take coins and orbs from the loser(s).
Dark N Crispy Bowsers In The Darkness: You must dodge Bowser and his
flames for thirty seconds to win. Do not fall off the ledge or you are
out. If you are playing a board map, Bowser will take coins or orbs from
the loser(s).
Restart turn: If something happened that you did not like during the
turn, reset the game or pause then quit. Reenter party mode to restart the
turn. This is useful if Bowser steals all your coins.
Microphone fake out: To fake out your friends when playing with the
microphone, say the command without pressing the button on the microphone.
Gamecube appearance: In the orb hut (the tree place), when you buy
things you can see a Nintendo Gamecube. |